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Improving the Combat System

Here's the changelog for this new small patch:

  • A lot more icons in the map will guide you through the quests. Where to go and where to the delivery the quests are now both shown if the difficulty is set to "Normal" or lower, also for the side quests!
  • Mobs handle attack from the distance in a smarter way, they react to attacks that come from a longer distance and once attacked, they will chase you for longer.
  • A few more fixes to make the combat feel more fluid.
  • Fixed some typos.
  • You can now select the char in a quicker way, with "Shift + 1/2/3/4"