Lichenvale

Filip Zemljak

Released
Apr 24, 2023
Platforms
Last updated
Wishlist on SteamAdd it on the Steam store page. Opens in a new tab.

Updates & announcements

20 posts
  1. Developer post

    Better Combat Feel - Patch 1.5.0 is out now!

    Patch 1.5.0 brings improvements to combat feel, balancing and AI behavior. Note to Linux players - due to toolset issues native Linux build will be updated at later date. Please use Proton it works better anyway. GAMEPLAY CHANGES Toned down strafing and backpedaling behavior for

  2. Developer post

    AI Excercise - Patch 1.4.0 is out now!

    Patch 1.4.0 brings improvements to enemy behavior that will make them move more and a bit smarter and well as balancing changes to even things out. GAMEPLAY CHANGES Melee enemies are now strafing more and will periodically retreat from the player. Increased minimal distance to pl

  3. Developer post
  4. Developer post

    One Year Discount

    This week marks a full year since the release of the game in April 2023, so in that name there's a record low discount on Lichenvale as well as free demo with no expiry date. Have fun!

  5. Developer post

    Lichenvale Demo Available

    Lichenvale is hitting one year anniversary and I have decided to re-release the demo to the public. You'll be able to fight your way through the first level, collecting powerups, memoralias and lore books as they are in the main game, no alterations whatsoever! Hope you enjoy it!

  6. Developer post

    Power Overwhelming - Patch 1.3.0 is out now!

    Player feedback is really important and I've decided to implement some balancing changes in regards to it. Patch 1.3.0 brings new features, balance changes and bugfixes. FEATURES Red Power Orb now additionally gives permanent 10% additive melee damage increase per pickup. Purple

  7. Developer post

    Patch 1.2.2 is out!

    - Knightmare, Medusa and Skeleton King will now properly shoot at where the player is headed. - Reduced friendly fire damage for bosses from 3.5x to 2.5x. This affects reflected projectiles as well. - Reduced hitbox width for charged fireball. It should now be easier to chuck it

  8. Developer post

    Patch 1.2.1 is out!

    - Player can now leave the elevator underbelly if they get stuck there somehow. - Player should be less prone to fall through elevator.

  9. Developer post

    Difficulty settings is out now! - Patch 1.2.0

    Patch 1.2.0 brings difficulty settings as well as some bug fixes. FEATURES Added difficulty settings, players can choose from following: INITIATE: Enemies take 33% more damage, deal 33% damage less and are 10% slower (both movement and attacks). Health potions heal for 33% more.

  10. Developer post

    Patch 1.1.3 is out!

    - Fixed death screen closing after pressing ESC and leaving player in a stuck state - Repositioned some of the floating trees on Broken Village - Removed floating grass on cliff edges on Broken Village - Fixed broken LOD lightmaps on beggining of Broken Village

  11. Developer post
  12. Developer post

    Patch 1.1.1 is out!

    - Braziers in Lepteria no longer require you to have Fireball picked up - Unparryable attack indicator is now removed when the enemy dies instead of on corpse dissapearance - Fixed main menu scaling on steam deck resolution

  13. Developer post

    Reworked death system is out now! - Patch 1.1.0

    Patch 1.1.0 brings new features, balance changes and bugfixes! FEATURES Reworked death system. Player now begins the game with 3 lives and gains one per every 50k points collected. Upon losing a life player will gain invulnerability for 2 seconds, have his health fully restored w

  14. Developer post

    Lichenvale OST is now available for purchase!

    The Lichenvale original soundtrack, composed by Branislav Gagic, takes you on a journey through dark fantasy worlds of nightmares - through twisted forests, ancient dungeons, haunted graveyards, snowy ravines, and more. The soundtrack contains 11 tracks, including one track not u

  15. Developer post

    Patch 1.0.5 is out!

    - Fixed number of lore books read not propagating through levels thus locking out "Lore Master" achievment. - Fixed invisible wall positioning on Broken Village that allowed players to see unconstructed part of the map. - Fixed ambient music not playing after killing Medusa on Le

  16. Developer post
  17. Developer post

    Patch 1.0.3 is out!

    - Added VSync to Graphics Options - Fixed some Gamepad input prompts not having images in tutorials

  18. Developer post

    Patch 1.0.2 is out!

    - Fixed Boogieman injecting his presence into saves made after his death on Twisted Forest and Broken Village levels.

  19. Developer post

    Patch 1.0.1 is out!

    - Fixed a crash when going into save / load menu and no valid saves were present - Changed the default screen mode to true fullscreen from windowed fullscreen. Existing users should change the FullscreenMode from 1 to 0 in GameUserSettings.ini file (located in %APPDATA%\Local\Lic

  20. GamingOnLinux

    First-person slasher Lichenvale out now from ex-Ubisoft dev

    Inspired a fair bit by some classics from the 90s like Hexen and Heretic, Lichenvale is a first-person slasher out now. Read the full article here: