Player feedback is really important and I've decided to implement some balancing changes in regards to it. Patch 1.3.0 brings new features, balance changes and bugfixes.
FEATURES
- Red Power Orb now additionally gives permanent 10% additive melee damage increase per pickup.
- Purple Power Orb now additionally gives permanent 10% additive spell damage increase per pickup. (There are in total 5 power orbs of each type across levels for total of 50% increased melee & spell damage. Existing saves will have these bonuses applied!)
BALANCE CHANGES
- Reduced the amount of enemies across levels 4-6.
- Increased spawn delays of enemies across levels 4-6.
- Added more health potions across levels 4-6.
- Added Red and Purple Power Orbs on level 4.
- Increased cooldown of Werewolf Brute's pounce and bite attacks.
- Increased Medusa's health by 100.
- Increased Skeleton King's health by 200.
- Fireball's radius is slightly increased.
FIXES
- Fixed an issue where player would start new level on normal difficulty with 50% health at most.
- Fixed an issue where player would get stuck in spike / lava pits with no way out.
- Enemies will no longer get confused when coming from out of bounds areas on level 4.