This hotfix includes: - Object spawning process now working again in Build mode, but Buildmark size back to 9.6GB again. - Parameter "Screen resolution" in "Settings menu" now works as expected (previously its value was not persistent). - Parameter "Ray tracing tier" in "Settings
This hotfix includes: - Object spawning process now working again in Build mode, but Buildmark size back to 9.6GB again. - Parameter "Screen resolution" in "Settings menu" now works as expected (previously its value was not persistent). - Parameter "Ray tracing tier" in "Settings menu" now holds "Draft" tier properly (previously it was reset on exit).
This hotfix addresses CVE-2025-59489 security issue with Unity engine, no other changes except game download size reduced from 10GB to 3.2GB, thanks to high compression preset used for this build.
This hotfix addresses CVE-2025-59489 security issue with Unity engine, no other changes except game download size reduced from 10GB to 3.2GB, thanks to high compression preset used for this build.
Public betas availiable for Buildmark - check them out here . Here are some shots from Desert challenge (no gameplay yet, but you can try to build something there): And an example of new hologram shader: Note that current beta 5 crashes a lot -_-".
Public betas availiable for Buildmark - check them out here.
This tiny update will fix: Build mode spawn objects/materials problem - never ending "loading" issue. Main menu UI problem - "Play" button background was messed if there are no saves available for Play mode.
This tiny update will fix:
Build mode spawn objects/materials problem - never ending "loading" issue.
Main menu UI problem - "Play" button background was messed if there are no saves available for Play mode.
A micro-update was added to 2021.1g version of the game: - Fixed bug when player can't jump while standing still. - Player movement improved - no more sudden halts when running on the stairs. - Reduced height of players physbox (now you won't stuck while moving under the trees in
A micro-update was added to 2021.1g version of the game: - Fixed bug when player can't jump while standing still. - Player movement improved - no more sudden halts when running on the stairs. - Reduced height of players physbox (now you won't stuck while moving under the trees in Build mode for example). - Auto-detection script (that searches for optimal graphics Tier on Bulidmark startup) was improved. - Graphics Tier 1 and Tier 2 works much faster because there non ray traced shadows are used, but this comes with a price because there will be no more semi-transparent shadows from glass on those Tiers. Hope this was good trade off. - Quality of ray traced shadows gradually increases from Tier 3 (1 sample per pixel) to Tier 8 (12 samples). So, less noise & more smoothness for shadows on higher Tiers but with a price of performance. Previously there was always 4 samples per pixel - not good enough for quality and not fast enough for low Tiers. - Removed black outline from inner part of the progress bar in Play mode.
In the initial release of Buildmark its interface was 'geekish' - walls of text to read, tons of hotkeys to keep in memory and different interfaces for Play and Build modes - only handful of the tech enthusiasts survived through all this. That was fundamental problem and got high
In the initial release of Buildmark its interface was 'geekish' - walls of text to read, tons of hotkeys to keep in memory and different interfaces for Play and Build modes - only handful of the tech enthusiasts survived through all this. That was fundamental problem and got highest priority to be rethought and reworked... So, two months later, here is the patch to fix those problems.
Substantial changes:
New Q.E.R.F.C.T. interface - simple and unified between Play and Build modes.
Gameplay improvements for Play mode - better 'item hunt', persistent inventory between levels.
Reduced Play mode complexity - now it's one feature at a time to deal with.
Added flashlight to make building process easier in places were global illumination can't reach. Flashlight is not available in 'Night challenge' from start but can be found there as a hidden pickable tool.
Some achievements were added for Play mode and benchmarking; nothing for Build mode *yet*.
New 3D text generation engine provided means for localization of Buildmark - just translate provided text file (supported ~582 languages, including simplified Chinise, Japanese, Korean and Thai) and put it in the same folder were Buildmark.exe is located. Also, now you can enter player name (that is above your avatar in game) in any supported language in any combination - "English only" restriction is no more.
Small improvements:
Added mini tutorial scene for build mode. With time it will be improved, for now I hope it will be enough for building enthusiasts ).
Added 'Tier 0' graphics quality - draft mode. It's using screenspace instead of ray tracing; only shadows are ray traced. Very noisy but useful for building something really heavy or for videocards without hardware ray tracing support.
Minor sound improvements (added "select/deselect object sound, replaced annoying "apply material" high pitch sound to new one and so on).
Teleporters now working on one hotkey 'V' instead of 'F1'/'F2'/'F4'/'F4'. Teleporters can be duplicated. So each time you press 'V' to teleport there will be teleportation to the next available teleporter.
In Play mode hold 'Shift" while dragging spawned object to temporarily enable 0.25m snapping. In Build mode there is an option to spawn object with snapping to 0.25m/1m world grid. Useful for placing architecture objects.
New tool for build mode - "reset position": roundup horizontal *world* coordinates of selected object to nearest 0.25m.
Crosshair is more informative about current tool, it's modifiers and selection status.
Added scrollbars for saved games in main menu.
Added scrollbars in Build mode for spawnable objects & material inventory.
In Build mode you can hold 'Spacebar' to fly higher and 'Ctrl + spacebar' to lower down.
Fixed Tier detection happens twice.
Fixed avatar physics bug allowing climbing on walls if you're close enough to it's surface.
In Build mode you can spawn teleporter(s) - you can find it in "System" category of spawnable objects calalogue.
Many more minor quality of life improvements.
//Changes:
- Saves made with previous Buildmark version will work but some assets will be missing (system items - FAQ stands, teleporters and such).
Quick fix for graphics settings auto-detection script that can force lowest graphics settings (Tier1) no matter the actual hardware. Now it works properly, new auto-detection will be performed on start to find & set fair graphics settings.
Quick fix for graphics settings auto-detection script that can force lowest graphics settings (Tier1) no matter the actual hardware. Now it works properly, new auto-detection will be performed on start to find & set fair graphics settings.
Buildmark 2021.1e patch notes: Added "Power saving mode" (after 45 seconds of inactivity it will be turned on - lowest graphics settings + 3 fps max cap). Leaderboards now opening inside Steam overlay instead of external web browser (there is an issue when external web browser is
Buildmark 2021.1e patch notes:
Added "Power saving mode" (after 45 seconds of inactivity it will be turned on - lowest graphics settings + 3 fps max cap).
Leaderboards now opening inside Steam overlay instead of external web browser (there is an issue when external web browser is opened though Buildmark it will set it to endless "Running" state in Steam and prevent it to be closed by normal means).
Ray tracing Tier 1,2 and 3 were tweaked to increase reflections quality and thus fix reflective materials appearance (black or weird looking). To compensate performance drop from increased reflections quality shadow distance for Tier 1, 2 and 3 was decreased. Hope this trade off will be more visually appealing.
Added Buildmark EULA. Necessary evil ...
Added option to prevent sending benchmarking data (score, GPU model, steam username) to Steam Leaderboards. This option can be found on the new benchmarking settings screen that will appear after "Benchmark" button was pressed in main menu.
New default avatar. Still WIP but it's more funny than that "thing" from before.
Minor improvements to increase speed & reduce memory usage when loading save file in Build mode.
Fixed last issue with Escape menu - it was not blocking Item icons from object/material spawn panels in Build mode.
Minor improvements to phrasing on panels with missions descriptions.
Features added: Benchmark: added on-line Leaderboards for benchmarking results . You can access them from results screen ("Leaderboards" button). GPU-specific leaderboards appears with delay (manual activation required from my side). Build mode: library expansion - added light so
Features added:
Benchmark: added on-line Leaderboards for benchmarking results. You can access them from results screen ("Leaderboards" button). GPU-specific leaderboards appears with delay (manual activation required from my side).
Build mode: library expansion - added light sources (point/spot/area lights) as spawnable objects. Scale them on all axis to change brightness. Spotlights angle can be adjusted by scaling only on green axis (super rough for now).
Build mode: library expansion - added volumetric fog (square/gradient/sphere) as spawnable object. Scale it to cover needed area.
Build mode: removed lag on open/close build menu categories.
Build mode: Fixed hardcore bug with Termination tool - deleting first spawned object of a kind will remove ALL related objects/materials.
Build mode: "Undo" operation now works on image billboards and video displays.
Build mode: Reduced VRAM consumption in building process (not perfect, but better).
Benchmark: Added text "X1, x2 ... x5" on "SPORT" trophies. Now this "SPORT" sign makes more sense.
Benchmark: Returned button "Screenshot" (Steam screenshot this time).
Benchmark: Added button "Reset history" (under the history spreadsheet).
Benchmark: Polished visuals / element placement on the benchmarking results screen.
Benchmark: Added "DIFF" indicator to benchmarking scene (near 'Score'), showing DIFFerence between your current run and your best result.
Benchmark: Hiding/showing avatar by button now happens without any lag.
Benchmark: Fixed incorrect display of RTX 2060 video memory (was rounded to 5GB instead of 6GB).
Benchmark: Added rough & unofficial support for non-wide screen monitors on benchmarking results page (previously tech specs and other UI elements at left/right sides were cropped).
Common: FPS indicator now stays blue in Main menu and benchmarking results scene (because it's annoying when it shows red/yellow 30 fps while that low fps is just forced there to prevent too much heat/noise from PC.
Common: Changing focus from Buildmark to another app (Alt + Tab) now won't reset video playing to beginning.
Common: VRAM consumption reduced when user images re-applied on the same billboard twice or more.
Common: "Reset object materials" on image billboard now resets it's scale to default value.
Common: Tweaked scale tool speed (not its acts more natural & handy when you using specific axis to scale). Added limits on max and min scale (to avoid PhysX crash/visual glitches).
Changes: - Removed OS version from benchmarking results screen (it's not secure to share this kind information). - Removed native screenshot function (now when you press 'F12' only Steam overlay *if it's enabled* will capture screenshot in *.jpg). - "Screenshot" button was remove
Changes: - Removed OS version from benchmarking results screen (it's not secure to share this kind information). - Removed native screenshot function (now when you press 'F12' only Steam overlay *if it's enabled* will capture screenshot in *.jpg). - "Screenshot" button was removed from benchmarking results screen. - If you need screenshot in *.png file format (lossless) use Ctrl + F12 keys (this info was added to hotkeys billboards), it will be stored in game folder.
Changes: - Benchmark runs 20% faster (volumetric fog was removed - almost undetectable anyway). - Benchmarking results screen design improved. - Build mode: fixed bug with "black rectangle" on text billboard. - "Alt + minus key" function was improved (now it's using scene-specifi
Changes: - Benchmark runs 20% faster (volumetric fog was removed - almost undetectable anyway). - Benchmarking results screen design improved. - Build mode: fixed bug with "black rectangle" on text billboard. - "Alt + minus key" function was improved (now it's using scene-specific Tier5 settings).