
Features added:
- Benchmark: added on-line Leaderboards for benchmarking results. You can access them from results screen ("Leaderboards" button). GPU-specific leaderboards appears with delay (manual activation required from my side).
- Build mode: library expansion - added light sources (point/spot/area lights) as spawnable objects. Scale them on all axis to change brightness. Spotlights angle can be adjusted by scaling only on green axis (super rough for now).
- Build mode: library expansion - added volumetric fog (square/gradient/sphere) as spawnable object. Scale it to cover needed area.
Minor improvements:
- Build mode: removed lag on open/close build menu categories.
- Build mode: Fixed hardcore bug with Termination tool - deleting first spawned object of a kind will remove ALL related objects/materials.
- Build mode: "Undo" operation now works on image billboards and video displays.
- Build mode: Reduced VRAM consumption in building process (not perfect, but better).
- Benchmark: Added text "X1, x2 ... x5" on "SPORT" trophies. Now this "SPORT" sign makes more sense.
- Benchmark: Returned button "Screenshot" (Steam screenshot this time).
- Benchmark: Added button "Reset history" (under the history spreadsheet).
- Benchmark: Polished visuals / element placement on the benchmarking results screen.
- Benchmark: Added "DIFF" indicator to benchmarking scene (near 'Score'), showing DIFFerence between your current run and your best result.
- Benchmark: Hiding/showing avatar by button now happens without any lag.
- Benchmark: Fixed incorrect display of RTX 2060 video memory (was rounded to 5GB instead of 6GB).
- Benchmark: Added rough & unofficial support for non-wide screen monitors on benchmarking results page (previously tech specs and other UI elements at left/right sides were cropped).
- Common: FPS indicator now stays blue in Main menu and benchmarking results scene (because it's annoying when it shows red/yellow 30 fps while that low fps is just forced there to prevent too much heat/noise from PC.
- Common: Changing focus from Buildmark to another app (Alt + Tab) now won't reset video playing to beginning.
- Common: VRAM consumption reduced when user images re-applied on the same billboard twice or more.
- Common: "Reset object materials" on image billboard now resets it's scale to default value.
- Common: Tweaked scale tool speed (not its acts more natural & handy when you using specific axis to scale). Added limits on max and min scale (to avoid PhysX crash/visual glitches).