The Rebellion

Caz Game Design

Released
Apr 1, 2021
Platforms
Last updated
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Updates & announcements

20 posts
  1. Developer post

    The Friday Scroll #2 - Combat Enhancement

    Hey guys! I figure we can start with talking about some of the biggest changes we're doing with the new version; we previously talked about moving away from "dark souls" style combat, as well as moving away from competitive "SC2"-esque RTS gameplay. We hope that this Scroll provi

  2. Developer post

    The Friday Scroll #1 - The Gameplay Loop Revamp

    Welcome to the first Friday Scroll for The Rebellion; we'll be posting these to give updates on development, to key you guys in on some things that we think are pretty solid, and when we get further along, to show progress of the game. Friday scrolls will also will be great spots

  3. Developer post

    Moving Forward

    Hey guys, been quite a while! We've been taking a bit of a break; due to work pressures and other life circumstances, it's been hard to work on the Rebellion for the past several months. To be honest, there has been a hole in my heart where this development usually sits, and I pl

  4. Developer post

    Version 0.25

    Changes Interim update before we move over to Unreal Engine 5.1. Big changes include the new and improved health bars, fixes for some nasty bugs, and visual improvements to towns and other objects in the world. New Healthbars The New, Sleek Health Bars In Action The biggest chang

  5. Developer post

    Version 0.245 : Abandoned Hamlet and River Ford Maps

    Changes In this update you'll find our two new maps we've been working on, the Abandoned Hamlet and River Ford. We've also fixed a couple of persistent bugs that have plagued the game for a while. Abandoned Hamlet The Rebel Interlopers Town In this small 2v2 map you explore the a

  6. Developer post

    Version 0.24 : Structure Addons, Tech Requirements

    Changes Happy new year everyone! This first major update of 2022 is only the start of the many big changes and additions we have planned for The Rebellion this year, and we hope that version .24 gives you guys an idea of the direction we want to take the game. We want to focus on

  7. Developer post

    1v1 New Year's Tournament

    We are proud to announce our first 1v1 tournament for The Rebellion ! The official dates are still to be announced, but more updates will follow after we get a head count. First place wins $20 cash and all those who place will receive a prize! The games will be held on the 1v1 Ru

  8. Developer post

    Version 0.23 : Performance, small changes

    Changes Small update this time. Primarily focused on back end optimization of units. Loadout Clarity Added some better visualization regarding what loadouts are selected; now you can see what loadout is active when training a unit, and the active loadout will properly load when c

  9. Developer post

    Version 0.22 : First Performance Update, Wave Defense Polish

    Changes The first of our performance updates! This one focuses on trying to optimize units and armor. We also made some fun changes to our Wave Defense mode. Armor Changes We've revisited how we handle armor so that the only information replicated or created is the meshes themsel

  10. Developer post

    Version 0.21 : Bug fixes, Brightness, and Healing Shrines

    Changes Hello again! This one took a while, and although a little short on content we've been focused on bug fixing and quality of life over all else. We do have some really interesting content in the works (Ballista!), but we want to polish it a bit more before we release it. Vi

  11. Developer post

    Version 0.20 : Combat, Unit AI, Stances

    Changes Hey guys! Been a little since our last update; however rest easy, we've been hard at work on version 0.20. There are a few things that we still have coming in regards to this update (ballista towers, walls, abilities! ːsteamthisː), but the meat of it is here! Unit AI Upda

  12. Developer post

    Version 0.13 : Hit Feedback and Flying Ragdolls

    Changes Back again with another update! We've pushed a lot of these updates already this week, but it's about time to catalogue all of the changes that we can remember. You'll find new, fun physics mechanics, better hit feedback, and a more clear loadout menu among other things i

  13. Developer post

    Version 0.12 : Unit Weight and Movement Speed

    Changes We've finally got around to making character weight actually mean something; we made the hero stat page a lot more useful, and improved poise break so that units fall through the world a lot less often. That and more in this weeks update! Unit Weight and Movement Speed Fu

  14. Developer post

    Version 0.11 : Wave Defense Rebalance; Major Crash Fixes!

    Changes We've been working hard this week on fixing as many of the frustrating crashes as possible. We've made good progress on this before, but there were a few lingering ones, such as the defeat crashes, that persisted until now. We still have more to do, but the game is becomi

  15. Developer post

    Version 0.1 : Skirmish AI, Wave Defense Revamp, and Much More!

    Changes So this is a big one! We don't have an exact changelog, forgive us as we've been hyper focused and working around the clock on making these new systems and fixes. Skirmish AI Attacking an Enemy AI We've added in our first iteration of the Skirmish AI to the game! There is

  16. Developer post

    The Skirmish AI update is now on the public Tester branch!

    We've been hard at work adding in Skirmish AI for our game; and although it's not quite ready for an official release we want you guys to be able to see for yourselves what we've been working on. We've removed the requirement for the beta tester branch; now you don't have to worr

  17. Developer post

    Version 0.07 - Heavy Iron Weaponry

    Hey guys! Last big update before we add in skirmish AI. This update primarily adds in a new weapon tier, while doing some necessary quality of life changes that we will always be implementing as we create new content. Heavy Iron Weapons Added a new set of weapons to match the Ful

  18. Developer post

    Version 0.06 - Harvesting, Construction, and Massive Rebalancing

    We've been hard at work making sure the systems we have are in good shape as we move towards adding in Skirmish AI! Here are the latest changes. Worker Changes We’ve made some pretty big changes to workers this update. First; we’ve made workers a bit tougher, as we believe that t

  19. Developer post

    New Engine version, across the board improvements!

    Gameplay -We are playing around with Sprinting and attacking; you can now initiate an attack while sprinting, and you'll sprint through the windup of the attack into your swing. We hope this makes Hero play a bit more aggressive; especially when chasing down targets. When we get

  20. Developer post

    Important! Startup Crash, Temporary Fix.

    We've run into a couple of client and engine errors that we hadn't experienced beforehand, which we are now putting effort into resolving. First, it seems like switching to and from fullscreen to windowed is causing errors. I'd recommend not doing this until we resolve the errors