Bugfix release
Moved bodies into Biologicals . Fixed Sticky history reappearing after being played once. Fixed a few problems with The talk . – If you were stuck here you should be fine now. Fixed a few other bugs and typos; thanks for the reports!

Developer posts and news about this game.

Moved bodies into Biologicals . Fixed Sticky history reappearing after being played once. Fixed a few problems with The talk . – If you were stuck here you should be fine now. Fixed a few other bugs and typos; thanks for the reports!

Today's update is a little weird to write about, because any new NPC in the game is kind of a big deal, let alone two at once. But at the same time, saying much at all about them would be heavy on the spoilers, even if you've met them before. And yes, to clear up any confusion pr

Thanks to everyone who took part in the Late Summer Heatwave event. It's now over, and we begin the fast slide into winter. If you hit certain milestones with the ice cream during the event, you'll find more to do over the coming days, weeks and months, even if you die and restar

Fixed Failed a drop triggering when it shouldn't. Fixed the Layer up skirt not being equippable. Fixed the action timeout being visible on You're not yourself . Fixed some event items being visible before you've hit the required event days count. Fixed some typos; thanks for the

It's that time of year again: starting now and until the 29th, we've got the heatwave in-game event happening. Yes, things are gonna get hot before they cool off for winter. If you've been here before, you'll know what to expect. If not, you'll find a certain new kind of van on t

Remember, the Late Summer Heatwave event starts in a few days! Some additional clothing effects. You can now bundle and sell anti-psychotics. Clearing high level negative moods is now a bit more consequential. New artwork.

You can now select fire with an SMG to treat it like a pistol. You can now take a shotgun to the bordertown firing range. New effect for being in a place with a locker room, which hides stats from items you'd realistically have stashed. – Gym, dojo, etc. New artwork. Fixed some p

On quirks It is easy, believe me, to go down a rabbit hole of adding new quirks to the game. The number on my list that I want to add definitely exceeds the number already in. I've added just a few with this update, but there will be more before long. There are also some new card

Deep reserves has had some work. Having a runner as a companion now gives Access/Stored cash . You can now toggle the effect of layering on and off when viewing an outfit. Holding down shift when finalising a supply packet will now keep that window open. New artwork. Fixed some a

Fixed Smith's beyond angry being blank. Fixed Smith being away too much (if he's currently away, he'll be back via the usual method). Fixed a problem with The coat's staying on . Fixed some other minor bugs and typos. Thanks for the reports!

Some new Smith stuff. Some long coats can now hide stats from the lower body slot. You can no longer open, carry or stash outerwear if it's enabling a concealed item slot. – But only if you have something equipped in that slot, and only if the outerwear is critical. Item hovers n

The two main things are sociopathy being fully implemented. This means you can now get rid of it, if you've had it for a while... but maybe you won't want to? There's quite a lot going on with it. Plus visiting and making various use of Tower CDX , a location in the airport that

Changed how concealed head harnesses work a little. Made the Breast support stat for bras, etc., visible. Fixed the Earrings slot not being hidden when it should be. Fixed Clinic business/Organ quality being hidden. Fixed ordering a vehicle via your phone not working. Fixed some

Today's overhaul to temperature and the clothing system has been a long time coming – not in terms of work involved, but in how long I've wanted to do it. The new system will take a bit more getting used to, but should give better, more realistic and more controllable results. On

Fixed stash pick-up not working. Fixed the mod slot for the Kettec P50 not being displayed. Fixed a problem with fuelling non-custom vehicles. Fixed some problems with removing silencers. -- You'll need to reattach any again, but you shouldn't have lost any. Fixed the Rings slot

So, today's update has a few things in it. A lot of the time has actually been on the new engine stuff, which, believe it or not, was all triggered by finally wanting to get solar charging working for vehicles not currently equipped – this was not going to happen without a lot of

Extended the anniversary event length by a couple of days. You can use disassemble broken electronics in a workshop. You can now disassemble your personal weapons for parts in the workshop. – Use the inventory card first; only done for a couple of guns so far. You can now only us

Equipping an implant in the Implants slot is now functional. Picking up a package while working the streets has been improved. – Along with associated stuff. Fixed the value of Bundled/Shotgun shells . Fixed a possible progression problem with Francatelli's stash. – If this affec

Yes, cyberpunkdreams has now hit its fifth anniversary on Steam, and things have still not slowed down at all. If you've been here before, you know how the anniversary event works. And if you haven't, it's pretty simple: for one week there will be a lot of unique content and prev

You can now go after Francatelli's stash . – You need to pay attention; the game won't hold your hand on this one. There's a little more Irene content. You can now pass off human flesh as real meat . – But there will be consequences. Current temperature now plays a big part in ho