cyberpunkdreams

Late Night Games

Released
May 14, 2021
Platforms
Last updated
Wishlist on SteamAdd it on the Steam store page. Opens in a new tab.

Updates & announcements

20 posts
  1. Developer post

    Minor update

    You can now select fire with an SMG to treat it like a pistol. You can now take a shotgun to the bordertown firing range. New effect for being in a place with a locker room, which hides stats from items you'd realistically have stashed. – Gym, dojo, etc. New artwork. Fixed some p

  2. Developer post

    Quirked up

    On quirks It is easy, believe me, to go down a rabbit hole of adding new quirks to the game. The number on my list that I want to add definitely exceeds the number already in. I've added just a few with this update, but there will be more before long. There are also some new card

  3. Developer post

    Minor update

    Deep reserves has had some work. Having a runner as a companion now gives Access/Stored cash . You can now toggle the effect of layering on and off when viewing an outfit. Holding down shift when finalising a supply packet will now keep that window open. New artwork. Fixed some a

  4. Developer post

    Bugfix release

    Fixed Smith's beyond angry being blank. Fixed Smith being away too much (if he's currently away, he'll be back via the usual method). Fixed a problem with The coat's staying on . Fixed some other minor bugs and typos. Thanks for the reports!

  5. Developer post

    Minor update

    Some new Smith stuff. Some long coats can now hide stats from the lower body slot. You can no longer open, carry or stash outerwear if it's enabling a concealed item slot. – But only if you have something equipped in that slot, and only if the outerwear is critical. Item hovers n

  6. Developer post

    Tower madness

    The two main things are sociopathy being fully implemented. This means you can now get rid of it, if you've had it for a while... but maybe you won't want to? There's quite a lot going on with it. Plus visiting and making various use of Tower CDX , a location in the airport that

  7. Developer post

    Bugfix release

    Changed how concealed head harnesses work a little. Made the Breast support stat for bras, etc., visible. Fixed the Earrings slot not being hidden when it should be. Fixed Clinic business/Organ quality being hidden. Fixed ordering a vehicle via your phone not working. Fixed some

  8. Developer post

    Summer sweat

    Today's overhaul to temperature and the clothing system has been a long time coming – not in terms of work involved, but in how long I've wanted to do it. The new system will take a bit more getting used to, but should give better, more realistic and more controllable results. On

  9. Developer post

    Bugfix release

    Fixed stash pick-up not working. Fixed the mod slot for the Kettec P50 not being displayed. Fixed a problem with fuelling non-custom vehicles. Fixed some problems with removing silencers. -- You'll need to reattach any again, but you shouldn't have lost any. Fixed the Rings slot

  10. Developer post

    Crowning Glory

    So, today's update has a few things in it. A lot of the time has actually been on the new engine stuff, which, believe it or not, was all triggered by finally wanting to get solar charging working for vehicles not currently equipped – this was not going to happen without a lot of

  11. Developer post

    Minor update

    Extended the anniversary event length by a couple of days. You can use disassemble broken electronics in a workshop. You can now disassemble your personal weapons for parts in the workshop. – Use the inventory card first; only done for a couple of guns so far. You can now only us

  12. Developer post

    Minor update

    Equipping an implant in the Implants slot is now functional. Picking up a package while working the streets has been improved. – Along with associated stuff. Fixed the value of Bundled/Shotgun shells . Fixed a possible progression problem with Francatelli's stash. – If this affec

  13. Developer post

    Five Years on Steam!

    Yes, cyberpunkdreams has now hit its fifth anniversary on Steam, and things have still not slowed down at all. If you've been here before, you know how the anniversary event works. And if you haven't, it's pretty simple: for one week there will be a lot of unique content and prev

  14. Developer post

    Minor update

    You can now go after Francatelli's stash . – You need to pay attention; the game won't hold your hand on this one. There's a little more Irene content. You can now pass off human flesh as real meat . – But there will be consequences. Current temperature now plays a big part in ho

  15. Developer post

    Minor update

    Some tweaks to Connoisseur and various food options. Some new access codes to find in-game. Some new quirks. There's some new stuff at The Pit . New artwork. Fixed corpses never being lootable. Fixed one of your crew dying too often. Fixed the value of bundled pistol rounds not b

  16. Developer post

    More bodies in the street

    Random body drops are now simulated in the background, not generated as you explore. – Bodies you are likely to find are semi-randomly created and then removed as they get too old. – Only applies to alley bodies and the like, not "special" finds. – Just for the slums so far. Like

  17. Developer post

    Bugfix release

    Reordered the options on Working the junk trade with the random options at the top. – Note that the random options on here no longer use the dice and therefore can't be pinned. New disposable spike: Brainflow . Fixed killing Reddy after the fact taking your progress on A second t

  18. Developer post

    Chapter Two // Ongoing

    First of all, thanks to everyone who got stuck in and participated in the event. It's been a blast! All the content is here to stay, of course, and I'll be working on adding to and improving things as a part of the regular update schedule. That includes workshop content, places l

  19. Developer post

    Chapter Two

    Yes, it's taken a long, long time, but Chapter Two of the main mission is finally here. It contains a lot of content, both for the mission itself and for things surrounding it (so if you've opted out of the mission with Another life , there's still a lot for you here). I've been

  20. Developer post

    Bugfix release

    New artwork. Fixed some problems in *A body* and related stuff. Fixed some problems with some outfit effects. Fixed some typos and minor bugs; thanks for the reports!