Developer postOriginal post (opens in a new tab)

Tower madness

The two main things are sociopathy being fully implemented. This means you can now get rid of it, if you've had it for a while... but maybe you won't want to? There's quite a lot going on with it. Plus visiting and making various use of Tower CDX, a location in the airport that was hinted at for a while but never present in-game before. This opens up some new mechanics which will be further developed in future.

The work on Capsule hotels is also quite a lot of stuff, and Anatomy, perfected (if you know, you know). Other than that... explore and have fun.

Full changelog

  • You can now visit Tower CDX.
  • Sociopathy is now implemented.
  • Info on Zara – new mechanic for if you've got credit but are cut off from her.
  • You can now turn Empty cartridges into Scrap metal.
  • Gun shop has had some work.
  • You can now fit a flash suppressor onto various guns.
  • – And you'll need to for firing in the dark.
  • Anatomy, perfected has had some work.
  • Capsule hotels has had some work.
  • Filled in some missing SensX content.
  • Clean-up crews can now dispose of bodies from your inventory.
  • Removed the selling option from Storing too much, reworked the card and removed the option from Manage your life.
  • – It was all unmaintainable.
  • You can now bundle and sell most tools and various pieces of equipment.
  • Delayed payments now tell you whence the money came.
  • More Bar stories.
  • New items to buy.
  • Some environment effects are now removed while you have slot or inventory tabs open.
  • – e.g. Dark city no longer affects sorting items.
  • New artwork.
  • Fixed temperature changes on Wear it open outfit controls (most are improved).
  • Fixed progression with hearing from Jenna (you might still repeat the first step once more).
  • Fixed State of dress sometimes not recalculating properly.
  • Fixed some other minor bugs and typos; thanks for the reports!