Released
Nov 19, 2020
Platforms
Last updated
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Updates & announcements

20 posts
  1. Developer post

    Switching to Free Pricing

    After a couple of years in which I haven't been able to devote any time to this project, I've made the difficult decision to give ROCKJACK away for free. I never expected to make any money with this game, but I've come to the conclusion that charging for it has only impeded the g

  2. Developer post

    Hotfix for v0.4.3

    I didn't like the way the new shield was behaving, so I fixed it.

  3. Developer post

    Rockjack v0.4.3 is now Live!

    With this version, I've updated the Unity version I'm building on, and switched to the new Universal Rendering Pipeline. This entailed rewriting a bunch of code that relied upon renderer features no longer supported, so it took me a while, but in return I believe the game looks b

  4. Developer post

    Development Update

    Greetings, Rockjacks! I have been busy upgrading the game to a newer version of Unity and a new rendering pipeline, and, as often happens with these things, I have some bad news and some good news. The bad news is, the new rendering pipeline is incompatible with a lot of the visu

  5. Developer post

    Rockjack v0.4.2 Is Now Live!

    Although I'm calling this a minor version, I'm actually really excited about this one, because I've been painstakingly tuning the game lately, and I feel that this update improves playability so much that it deserves its own major release number. However, I'm keeping those for bi

  6. Developer post

    Rockjack v0.4.1 is now live!

    A minor release with a lot of feature polish. Player-visible changes Powerup spawn logic was overhauled so that the player will see fewer powerups which they can't immediately use. Added the PowerShot powerup. This will give your shots additional momentum, which will allow you to

  7. Developer post

    Rockjack Version 0.4.0 is Now Live!

    I'm very excited to announce this new version of Rockjack! I've swapped out (most of) the old text-based UI that marked the early development of the game, and added a more attractive, colorful, easier-to-read and altogether more professional graphical UI. In addition, I've added

  8. Developer post

    Teasing the Next Release

    I've been working on the UI for ROCKJACK lately, and I wanted to share my progress with you in anticipation of the upcoming release. I'm sorry that I inflicted my MVP ("minimally-viable product") text-based UI on you for so long, and I've finally gotten the chance to make somethi

  9. Developer post

    Rockjack 50% Off This Week!

    I feel the game has progressed to the point where more people should give it a try and let me know where they would like the game to go. Therefore, I'm offering a weeklong discount on Rockjack to help bring new Jacks into the fold. Check it out!

  10. Developer post

    Rockjack v0.3.3 is now Live

    Player-visible changes Fix bonus bug. Change minimum time warp factor to 0.5. Changed the way debris is created, and added the following types: L Ring Bolt Rebalanced the powerup tree: Postponed shield availability until round 10. Postponed magnetic field (dependency on shield) a

  11. Developer post

    Rockjack Version 0.3.2 Update

    ROCKJACK RELEASE NOTES version 0.3.2 - 2021-02-07 Sun This is a minor update with a few quality of life fixes and a minor new feature which I liked implementing. Player-visible changes Added tabs to the Options screen. The options screen was getting pretty crowded, so I broke it

  12. Developer post

    Hotfix Update to v0.3.1

    This is a hotfix for a bug identified during testing of v0.3.0. There are also a small amount of performance fixes. Happy Rock Hunting!

  13. Developer post

    Rockjack Update v0.3.0

    I'm very excited to share the v0.3.0 update! I've added a full tutorial , so new players can get up to speed quickly with the game, and I've added a new enemy, the Time Bomb ! I hope you enjoy the new changes! Full Release Notes version 0.3.0 - 2021-01-29 Fri Player-visible chang

  14. Developer post

    Update to v0.2.12

    ... you all know the rest. Changes this time: Improve the appearance of the ship when it has a lot of damage Fix bug: could not pause between death of one ship and spawn of the next. Add menu to paused state. Player can go to the Options menu from the paused state. Change shield

  15. Developer post

    Update to v0.2.11

    Bug fix for when shields and plasma armor active, player ship disappears. Added lights to saucers Improved blink logic for Powerup announcer

  16. Developer post

    Update to v0.2.10

    Improved Powerup Announcement shows the icon for the powerup just retrieved and a graphical status indicator for permanent acquisition. Improved the power of the Shield Augmenter. Minor efficiency improvements. Added graphics quality to Options menu. Removed Time Warp Precursor.

  17. Developer post

    Update to v0.2.9

    Responding to User Feedback, I have added some UI goodness to the game and I have continued to implement new powerups. I think you're gonna like this update! Some folks wanted a way to better visualize the motion of the ship, as it seemed disorienting to them to have the ship not

  18. Developer post

    Minor update to v0.2.8

    I had hoped to make 0.2.8 a more major update, but 0.2.7 introduced a performance issue and I felt compelled to address it. This issue should now be fixed and the game should run as smoothly as ever. If your experience differs, please let me know!

  19. Developer post

    Update to v0.2.7

    Added new intro music (credit: Theo Griffin) Player ship will morph its texture to indicate the level of damage the hull has received. This is a nice-looking effect which may help the player realized how much trouble they're in before it's too late! Added better-looking plasma ar

  20. Developer post

    Update to v0.2.6

    Added Powerup Helper powerup, which doubles the amount of time which certain time-based powerups are active, e.g. Plasma Armor duration is doubled from 30 seconds to 60. The total number of powerups is now 23. Many more are in various stages of completion. Added Targeting Compute