A minor release with a lot of feature polish.
Player-visible changes
- Powerup spawn logic was overhauled so that the player will see fewer powerups which they can't immediately use.
- Added the PowerShot powerup. This will give your shots additional momentum, which will allow you to push back some of those tougher enemies more easily.
- Reduced the damage multipliers per skill level.
- Enemy sounds are more clearly doppler-shifted, so if you listen carefully you can tell whether they are moving toward you or away from you.
- Side-swipe collisions will now be less damaging to the player.
- Picking up a cow gives the player a $1000 bonus.
- Overhauled the asteroid allocation logic to stretch the late game.
- Reduced the multipliers for the thrust augmenter and the fast reaction wheel.
- Added Recovered Resources View on the main screen.
- Added currency symbol selection to the Options screen.
- Improved visibility of diamond asteroids.
- Fix some meter display bugs.
- Animate the HUD display of shield strength.
