With this version, I've updated the Unity version I'm building on, and switched to the new Universal Rendering Pipeline. This entailed rewriting a bunch of code that relied upon renderer features no longer supported, so it took me a while, but in return I believe the game looks better than ever! In addition, I am better insulated against Unity updates breaking the game in the near future.
- Added new sound for when plasma armor takes a hit.
- Added a new debris type.
- Added new asteroids texture for much improved appearance.
- Make more important items easier to see in the minimap.
- Increase rate of neutron armor regeneration.
- When mines or time bombs collide with mines or time bombs, they explode now.
- Seeker Missile improvements: smaller seek window, will not seek powerups.
- Upgraded to Unity 2021.1.7f1 and switched to the Universal Rendering Pipeline for improved graphics.
- Fixed buggy options dropdowns.
- Reduced frequency of Inertial Damper powerup.
- Created new missile bloom/halo effect in URP.
- Created new powerup announcer to work in URP.
- Made asteroid recolor based on resource type work in URP.
- Improved bump mapping on asteroids.
- Improved currency symbol management so that the player can change currency symbol at any time.
- Created new seeker mine and time bomb ping effect in URP.
- Created new exotic asteroid effect in URP.
- Created new plasma armor effect in URP.
- Created new shield effect in URP.
- Fixed a bug: when allocating shield and neutron armor powerups, the player wouldn't get them unless their shield or armor were already depleted.