Uphold The Realm

Alkaline Development LLC

Released
Jan 15, 2021
Platforms
Last updated
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Updates & announcements

18 posts
  1. Developer post

    New Ability Tower, Level 7, Multiplayer is now public!

    Patch Notes This update makes the previously opt-in multiplayer beta branch the new default branch. This update also fixes a variety of bugs that were introduced with the multiplayer branch. New Content / Features Level 7 is now available! -> Includes a new Level Completion Ac

  2. Developer post

    Multiplayer Update: Beta Branch! (Early NonVR Support)

    Once again I would like to thank every who has taken the time to play my early access game! I'm extremely grateful to everyone who has written a review or left me feedback about the game! One of the most popular suggestions was to add multiplayer into the game. This is something

  3. Developer post

    Multiplayer Update Progress #2

    I've made great progress in regards to multiplayer. There are some visual bugs for a few things due to network position syncing, but it's mostly bug-free in regards to the internal code. I haven't decided on it yet, but if you have any interest in having beta access to a private

  4. Developer post

    Multiplayer Update Progress / News

    Hello! I would like to thank everyone who has continued to leave me feedback and suggestions! If you haven't already, please leave a review! I had my wisdom teeth removed on Feb 8th and was out of commission for about two weeks. I wasn't able to get much work done or be as active

  5. Developer post

    Level 6, Status Effects, New VFX, Game Changes!

    This update contains some of the ideas from the Development Roadmap post. It also has includes a new level and many bug fixes and changes. Patch Notes New Features / Content Quick Mode - This new mode is identical to normal mode except that monsters spawn 20% faster. Added Level

  6. Developer post

    Roadmap - Ideas/Concepts/Plans!

    I would like to thank everyone who has taken the time to play my early access game so far! If you haven't already, please leave a review. Early feedback has been phenomenal! I'm honestly surprised how well people seem to like the concept of the game. I appreciate everyone who too

  7. Developer post

    Leaderboards Update!

    Patch Notes Leaderboards Track your skill with the new leaderboards! There is currently a leaderboard for the fastest completion time for each level. There is also a leaderboard for the total number of monsters you have personally killed with your bow. This is still an early atte

  8. Developer post

    More Achievements & Bug Fixes

    If you haven't already, please take a look at the development roadmap! If you have any feedback drop a comment in that thread! I will be making another post soon with a list of all the outstanding ideas/concepts and encourage anyone to comment in that post with what they would li

  9. Developer post

    More Quality of Life Improvements!

    These last few updates have all been about addressing the early feedback I have gotten since the launch of the early access build on 1/16/21. Ranging from quality of life improvements, new mechanics, and bug fixes. With this latest patch, I've squashed the last few remaining bugs

  10. Developer post

    Significant Balance Changes & Custom Damage Colors!

    New Features Custom Damage Colors - You can now customize the colors used across the game for various types of damage. You can customize -> (Weak Damage, Normal Damage, Critical Damage, Long Range Bonus Damage, Tower Damage). You will find this in the settings menu under the t

  11. Developer post

    Various Arrow Damage Multipliers!

    I have received a ton of great feedback so far and I would like to thank everyone who took their time to do so! One of the most common suggestions I have received thus far is that there should be damage multipliers to the various aspects of shooting arrows. Both to add another la

  12. Developer post

    Bug fixes, Balance Changes, Input Bindings Update

    A game update with the following changes: Updates Added a Wave Counter / total number of waves to the Wave Info Popup that's shown on a map. Balance Changes Increased shooting delay for Archer Tower Level 2 from 0.6s to 0.8s Increased shooting delay for Archer Tower Level 3 from

  13. Developer post

    Smooth Locomotion Update

    New Features Added Smooth Locomotion as an alternative to Teleporting. You can find this in the Settings Menu along with a slider to adjust the default movement speed. Currently, the Forward direction is based on the player's head but I will be adding an option to use the player'

  14. Developer post

    Bug Fixes & Updates #2

    A small game update containing the following changes: Fixed an issue with popups not properly scaling. Fixed an issue where popups didn't close when teleporting to/from the room or map. The Upgrade button on the TowerPopup now says "Upgrade For $XX" to be more clear. Check out th

  15. Developer post

    Bug Fixes & Updates

    A small game update containing the following changes: Snap Rotation delay has been lowered to 0.25seconds from 0.5seconds. The Sell button on the TowerPopup now says "Sell For $XX" to be more clear. Talents Popup now has a close button to be more in line with the other popups. St

  16. Developer post

    Small Game Update

    A small game update containing the following changes: Improved Controller Hints / Tutorials Quality of Life changes to various popups. Improved various ToolTips messages. Revamped the default SteamVR Input Bindings. If you've changed any bindings, make sure you switch back to def

  17. Developer post

    Custom Modding Support

    Hello! In the games installation folder, there is a folder called "Modding Tools" inside you will find a ConfigEditor tool that allows you to completely customize all Monster, Tower, and Level data. Make sure you run the game at least once before using this tool. The program shou

  18. Developer post

    Looking For Beta Testers!

    This beta window is now closed. Keep an eye out for future beta windows. Hello! Thanks for following the community page. I'm currently looking for around 9 (9 redeemed) that would like to participate in an early access beta of the game. This is an early build so you should expect