This update contains some of the ideas from the Development Roadmap post. It also has includes a new level and many bug fixes and changes.
Patch Notes
New Features / Content
- Quick Mode - This new mode is identical to normal mode except that monsters spawn 20% faster.
- Added Level 6 - With new Achievement and Leaderboard.
- Wizard - This new monster appears on level 6. Towers do little damage making in a primary target of the player.
- Faresthest Arrow Shot - This new leaderboard tracks your farthest arrow shot.
- Game Speed / Time Scale Option - This new option found in the menu lets you switch the games speed from: 1x -> 1.25x -> 1.5x
- Status Effects / Damage over Time - Various Towers and Monsters now have abilities. Pyro Tower: Has a 10% chance to inflict burning. This lasts for 10 seconds and does 1-3 damage every 3 seconds. Poison Tower: Has a 20% chance to inflict poison. This lasts for 15 seconds and does 1 damage every 2 seconds. Artillery Tower: Has a 10% chance to stun monsters in place. This lasts for 5 seconds. Wizard (Appears on Level 6): Upon seeing a tower it has a 25% chance it will stun a tower for 6 seconds. This causes the tower to be unable to shoot. The wizard will then be unable to do this again for 15 seconds.
Game Changes
- Towers now always show their range when selected even if at max upgrade.
- Reworked Arrow Distance Multiplier. Should be much more accurate.
- Increased short arrow shot damage penalty multiplier from -20% to -35%
- Smooth Locomotion will now automatically adjust for terrain height.
- Added Level Mode descriptions to the Level Info popup to more clearly explain the difference
- Changed Arrow Long Range hit colors to be slightly more purple.
- Increased Leaderboard size to show 7 entries.
- Added Entry County to the leaderboard.
- Slightly moved the level 6 button.
Game Mode Changes
- Normal Mode - Monsters spawn 5% faster.
- Hard Mode - Monsters Spawn 20% faster and Monsters have 10% more health.
New VFXs
- Each new Status Effect has an accompanying particle effect that will appear on the target
- New Pyro Tower target hit effect.
- New Artillery Tower target hit effect.
- New Monster Portal Open / Close effect.
Balance Changes
- Pyro Tower Level 1 damaged range reduced to 12-24 from 15-25.
- Poison Tower Level 1 range increased to 4 from 3.6
- Poison Tower Level 2 range increased to 4.4 from 4
- Poison Tower Level 3 range increased to 4.8 from 4.4
Game - Bug Fixes
- Fixed a bug where the leaderboard would report that you have no rank if you're in the top 10.
- Fixed a bug with the leaderboard not displaying properly if you have no rank for a level completion time.
- Fixed a bug where the tower range circle would still show if you selected a tower then quit / lost on a level
- Fixed a bug where damage multiplier colors were not properly displayed.
- Fixed a bug where achievements wouldn't unlock if you had already beaten the level before the achievement was created.
- Fixed an issue where if you were using Smooth Locomotion you could float above non-flat terrain on some maps.
Modding Tools - Bug Fixes
- Fixed various bugs that occurred when changing monster data.
- Fixed a bug that occurred when deleting monsters from a wave.