Update Change Log German translation Fixed all reported bugs Wishlist DSS 2 here Dev Log DSS was originally planned as a hobby project, but after over a year of unemployment, I decided to go professional and give it a shot on the market. I've been reading up on game marketing and
Update Change Log
German translation
Fixed all reported bugs
Wishlist DSS 2 here https://store.steampowered.com/app/3582440/DSS_2_War_Industry/
Dev Log DSS was originally planned as a hobby project, but after over a year of unemployment, I decided to go professional and give it a shot on the market. I've been reading up on game marketing and have spent a significant part of development making the game more appealing — improving the HUD and allowing city defenses to be built freely, anywhere on the map. That said, I know I'm working in the "ugly but deep" category of games, so most of the marketing will focus on the demo (coming next month).
Other new features include:
Three times more resources, buildings, and soldier types
Development Whenever I ask playtesters about the game, they only talk about the menu. I want to focus on the gameplay, but have finally given in to the pressure. I have also been working on more options for those who like city building. News Update cancelled I have cancelled the
Development
Whenever I ask playtesters about the game, they only talk about the menu. I want to focus on the gameplay, but have finally given in to the pressure.
I have also been working on more options for those who like city building.
News
Update cancelled
I have cancelled the April update (which contained three times as many resources). The menus got way too bloated and complex. This is also the reason I started a full rework of the UI. The next update is planned for September. I know the updates are too infrequent, but paying playtesters before each release is a cost I need to keep down. Join the beta if you want to try the latest stuff.
Music crash failure
I made a big mess-up: I updated the game engine (monogame) and there was a new DLL file, for playing music, that I missed adding to the Steam installation. I heard nothing for a few weeks, but one day I suddenly got a flood of crash reports. Steam had featured DSS in the RTS festival, and that was weird because I clicked "NO" to participate. Thousands of new players downloaded the game, and it crashed instantly for all of them!
- This was my first blog, let me know if I should do more.
I have updated the game with a workaround. The music crash is muted and will instead keep playing without music I still don't know why it crashes, it only happens to some users, and it seems to depend on the windows .net framework.
I have updated the game with a workaround. The music crash is muted and will instead keep playing without music I still don't know why it crashes, it only happens to some users, and it seems to depend on the windows .net framework.
Cover art: the Basilic, a huge siege cannon in bronze Update change log Fixed city selection during building Easy mode starts with extra money Displays missing resources in cities Dev log Been working on a huge content update that will triple the amount of resources, buildings, a
Cover art: the Basilic, a huge siege cannon in bronze
Update change log
Fixed city selection during building
Easy mode starts with extra money
Displays missing resources in cities
Dev log
Been working on a huge content update that will triple the amount of resources, buildings, and soldier types. It all centers around experience and upgrades. My goal is to reward specializing your cities into a medieval industry; which hopefully should make city management much more interesting.
Fighting the build-to-death spiral I had no idea how big this issue was until I hired three playtesters to record their play sessions, was shocked by how fast they destroyed their economies. New players panic when food supplies run low and flood the map with farms. However, the b
Fighting the build-to-death spiral I had no idea how big this issue was until I hired three playtesters to record their play sessions, was shocked by how fast they destroyed their economies. New players panic when food supplies run low and flood the map with farms. However, the build orders are set to top priority, leaving workers stuck building until they starve. To address this, I’ve limited the build queue until players upgrade Logistics.
Main feature updates
Maintaining healthy food production is now much easier.
More buildings.
Large sound design overhaul.
Music playlist.
40 new named factions, and they have some variations in Ai.
Cities and Armies can be tagged with icons.
NOTE: Old saves are incompatible (sorry) I have added a "previous save version" branch (steam client>betas) if you wish to continue playing your existing saves.
The game is no longer a casual map painter. Brains have to be engaged! Workers produce and collect resources - thousands of them! Work priority management City building Soldier equipment and training management Item and men delivery system between cities Cities have unique streng
The game is no longer a casual map painter. Brains have to be engaged!
Workers produce and collect resources - thousands of them!
Patch change log Can multiselect armies when holding CTRL Ballistas DPS has been reduce by about 40% Fixed pathfinding crashes Reduced the amount of cities the final boss will absord during entrance, by about 10% Beta test update Resource collecting Item crafting City building So
Patch change log
Can multiselect armies when holding CTRL
Ballistas DPS has been reduce by about 40%
Fixed pathfinding crashes
Reduced the amount of cities the final boss will absord during entrance, by about 10%
Beta test update
Resource collecting
Item crafting
City building
Soldier equipment and training management
Basic trading
Automated transport of men and items between cities
New features Boss intro song if you play above 100% difficulty Battle start clickable message Added the expand guard to the automation orders A basic Keyboard key mapping in settings Bug fixes and polish Font safe date/time display Fixed asian font crashes Fixed translations erro
New features
Boss intro song if you play above 100% difficulty
Battle start clickable message
Added the expand guard to the automation orders
A basic Keyboard key mapping in settings
Bug fixes and polish
Font safe date/time display
Fixed asian font crashes
Fixed translations errors
Fixed errors with dark lord on ship
Fixed Repair city cost
Units where lost transforming from ships - fixed
Added debug tools menu, press ctrl+B during gameplay
Change ship transform to happen on one tile change instead of two
Nobel house (knight purchase) save bug fixed
Local multiplayer: fixed overlapping messages, added relation accepted message
Improved xbox layout, and added message interaction
Change log Russian language option. Spanish language option. Japanese language option. Added domination victory, when you take over the whole map. Archers has been lowered to about 1/4 of the their strength. And a teaser for Resources/Workers in development
Change log
Russian language option.
Spanish language option.
Japanese language option.
Added domination victory, when you take over the whole map.
Archers has been lowered to about 1/4 of the their strength.
Testing the waters of localization. Have six other languages qued up if it is successful. French and Arabic commas were outside the font and crashed the game - patched those. Since games can only view triangles with textures (the trade-off when using GPU), all fonts has to be ren
Testing the waters of localization. Have six other languages qued up if it is successful.
French and Arabic commas were outside the font and crashed the game - patched those. Since games can only view triangles with textures (the trade-off when using GPU), all fonts has to be rendered on an image and I have to limit the amount of charachters that can be shown.