Rum & Gun

Borington

Released
Aug 26, 2024
Platforms
Last updated
Wishlist on SteamAdd it on the Steam store page. Opens in a new tab.

Updates & announcements

20 posts
  1. Developer post

    Patch 1.7.4 - There and Back! - Level transition rework

    Ahoy, mateys! Today's patch adds a complete rework of the zone transition system. Now you may find an exit circle at the beginning of most maps, so that you may return to the previous level. The state of the map is saved on exit and loaded on reentry. This feature is currently on

  2. Developer post

    Patch 1.7.3 - Fort Anping

    Ahoy, mateys! The development of my next game has been ramping up in recent months, but I finally had the time to finalize the next version of Rum & Gun. Today's content drop is on the slim side, but I hope you'll enjoy it. EDIT: a mistake was made in the publishing process,

  3. Developer post

    Patch 1.7.2 - Kolkata Arena

    Ahoy, mateys! Unfortunately I had to take a short break for health reasons, but I'm back in action. Today's patch adds a new area to Act II, the Kolkata Arena. Enjoy! Please, let me know if you find any issues with the update. Multiple systems were touched under the hood, so a bu

  4. Developer post

    Patch 1.7.1h - Perk system change. More fixes and tweaks

    Ahoy, mateys! Another week, another round of improvements for Rum & Gun. I've been watching your streams of the game and it's been super useful feedback. Also, I've been getting reports of 'unresponsive' controls - if anyone could give more feedback on that, that would be a l

  5. Developer post

    Patches 1.7.1e, f, g

    Ahoy, mateys! Today's patch catch is another small one, but it includes some important fixes. Enjoy! 1.7.1e: Fixed: reload ended by a reload combo restarted the reload process (bug introduced in 1.7.1d) 1.7.1f: Reload combo knockback now also works above 80% max ammo (nerfing it

  6. Developer post

    Patch 1.7.1d

    Ahoy, mateys! Yet another small patch, mostly bugfixes and minor adjustments. There was a major bug that made co-op with more than 2 players unplayable. As always, some new bugs could have appeared, so don't hesitate to report any issue! Full notes: Ship minimap lifebars now look

  7. Developer post

    Patch 1.7.1c - Disappearing savegame fix, controller experiments

    Ahoy, mateys! Launch week is finally over. This has been an amazing 7 days. The influx of new players is already taking the game in better directions. For that I am really thankful. As always, I'll look forward to more of your feedback, be it on balancing, QoL, content, bugs, etc

  8. Developer post

    Patch 1.7.1b - Ship fix and other tweaks

    Ahoy, mateys! Today's patch is full of minor tweaks, based on your feedback: - Fixed: keyboard ship movement didn't work if gamepad was connected - Damage limit on monsters is now percent-based - Sold items now go to the beginning of the buyback list, not the end - Fixed: more ke

  9. Developer post

    Patch 1.7.1 - Journal

    Ahoy, mateys! Today's update is a smaller one, implementing some feedback based on Monday's full launch (mostly about ship combat). Here are the full patch notes: - New Journal tab added, so that pages don't clutter the inventory or the stash - Changed skin tone of orange Seaman

  10. Developer post

    Full launch, full sail!

    Ahoy, mateys! It's been over 4 years, but Rum & Gun is finally out of Early Access! Huzzah! TL,DR: Now is a great time to try it! The first public demo back in late 2019 was a rudimentary top-down shooter running in a web browser, with most of its design ideas borrowed from D

  11. Developer post

    Almost there! Pre-release test version available

    Ahoy, mateys! Although the full launch of the game will have to wait for another couple of weeks due to unforeseen circumstances, I've uploaded a pre-release beta version to Steam. You can access it at Properties -> Betas -> pre-release. EDIT: the pre-release version is now

  12. Developer post

    Patch 1.6.10 - The Leviathan

    Ahoy, mateys! Originally I wanted to release all of the remaining story in one patch, but a level-breaking bug forced my hand. So, get ready to reconquer the Citadel Docks . It's a real AAAA experience! Another secret map has been added just before the Haunted Landing. You'll nee

  13. Developer post

    Patch 1.6.9 - Cutthroat Strand

    Ahoy, mateys! Today's patch adds 2 new zones: Balbridge's Point and the Cutthroat Strand. I won't spoil them here. They might a bit rushed, I'll look into them more during next week. I just wanted you guys to see them ASAP. These maps conclude the Madagascar arc of Act IV. The re

  14. Developer post

    Path 1.6.8 - Brick and Mortars

    Ahoy, mateys! We start the yearrrr with a new experimental mission. Build your defensive lines around the Cartel Haven while Caponero and his captain mates are discussing your fate. In this map you can collect lumber (by building Lumber Camps or by finding pickups scattered aroun

  15. Developer post

    Patch 1.6.7 - The Big Guns!

    Ahoy, mateys! First of all, let me wish everyone very happy new year! I wanted to finish 2023 with a bang, and the new level, Misson's lagoon does just that. Avoid the cannon volleys of a huge battleship, while fighting the French colonial forces. I wanted to release the next map

  16. Developer post

    Patch 1.6.6 - Guns Blazing

    Ahoy, mateys! It's been too long, but I finally managed to take some time off from my job. If all goes well, the next story mission will be out next week, and Act IV could be finished by the end of the year. Until then, here's something even cooler: dual-wielding pistols! The new

  17. Developer post

    Patch 1.6.5c - Just bugfixes

    Ahoy! Today's update is just a couple of much needed bug fixes. Fixed: Exiting from Fort Bourbon started up the wrong map. Fixed: after loading a game saved in treasure hunt, you are now put back on the Smuggler's Route Fixed: wooden wheel item displayed the Golden Trident pickup

  18. Developer post

    Version 1.6.5b

    Ahoy, mateys! Thanks to your feedback on the forums, a couple of quick fixes was added. - Hanging rope is now always cut on the first try - Slightly reduced Bone Segment's hp Fixed: scripted hero death did not register as a death event Fixed: Made panicking civilians less likely

  19. Developer post

    Patch 1.6.5 - Madagascar

    Ahoy mateys! Patch 1.6.5 continues the story, adding a new map with 3 new creatures, and a secret boss. A new area and unique bossfight has also been added to the Casemate of Fangs Other changes: -Damage bonuses now stack additively, not multiplicatively. So in case of +100% spel

  20. Developer post

    Patch 1.6.4 - Hidden Treasure!

    Ahoy, mateys! Version 1.6.4 is out, adding a quintessential pirate game mechanic: hidden treasure maps. The maps generate a treasure randomly on the level. Compare the minimap and the treasure map carefully, and use the new Shovel consumable to dig up the loot. Additional feature