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Patch 1.7.3 - Fort Anping

Ahoy, mateys!

The development of my next game has been ramping up in recent months, but I finally had the time to finalize the next version of Rum & Gun. Today's content drop is on the slim side, but I hope you'll enjoy it.

EDIT: a mistake was made in the publishing process, resulting in devmode being activated on startup, but the hotfix should be out now. I apologize for the issue.

Full list of changes:

  • 4 new Treasure Hunt tilesets (including a super secret one)

  • Stash is now accessible on every 10th Treasure Hunt stage

  • Fixed: Windows GUI scaling is now disabled for the game window. This may result in significantly higher resolution depending on your OS settings

  • Added key bindings for weapon slots

  • Fixed: Treasure Hunt map is now regenerated if no valid path exists

  • Fixed: typo in "Survivor's Hideout" map name

  • Fixed: wrong shader and shadow model for Seagull pet

  • Fixed: some uniformed units had wrong uniform in Treasure Hunt

  • Better east-side camera bounds on Treasure Hunt maps

  • Added fire doodads to Scorched Jungle Treasure Hunt map type

  • Fixed: updated an NPC text to be same as the voice line in the Quagmire of the Fallen

  • Fixed: Added more hero-blocker pathing on the Quagmire of the Fallen

  • Slight optimization to terrain texture drawing

That's all for now. If any issues arise, please reach out on the Discord server. I'll keep an eye out from now on.

Borington