Hyperwheel Overdrive

Neon Engine

Released
Jul 20, 2022
Platforms
Last updated
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Updates & announcements

20 posts
  1. Developer post

    v0.12.20 Released: Sound & Particle Effect Enhancements, Tweaks, and Fixes

    We've made many small improvements that add up to a decent overall effect on the gameplay experience, especially around the audiovisual cues of battle. Hyperwheel Overdrive v0.12.20 also includes various bugfixes and start-up loading optimizations. We've been refining many aspect

  2. Developer post

    Bot AI Overhaul, Race Ghosts, and Sky Fortress Updates

    Hyperwheel Overdrive v0.12.16 is here! We've undergone a major effort in overhauling our bot AI system and turning it into something that works well enough for most situations in most stages. There is no aspect of our bot AI that was untouched during this work, and the result mak

  3. Developer post

    v0.12.12 Released: LIV & Sim Racing Studio Integration, Unlockable Lists

    Hyperwheel Overdrive v0.12.12 has arrived and brings support for two different types of third-party software: LIV (for mixed reality capture), and Sim Racing Studio. The former includes our new LIV Camera Cube feature that lets you drag a cube in 6 different directions for custom

  4. Developer post

    Hyperwheel Overdrive v0.12.10 Released

    With Hyperwheel Overdrive v0.12.10 , we've revamped the car customization UI. Recently, we've also made some big graphical enhancements (to terrain texturing as well as grass/vegetation). As shown below. As you can see, we've significantly upped the amount of vegetation (while ke

  5. Developer post

    Hyperwheel Overdrive Launch, the New Demo, and the Latest Updates!

    Hyperwheel Overdrive has moved beyond Early Access to full release on 2022.07.20! We are so excited to have moved beyond Early Access on July 20. The Early Access program was great for helping us refine the product with player feedback, but Hyperwheel has matured significantly ov

  6. Developer post

    v0.12.2 Released: Vert Ramp Physics Improvements & Xenodome Refresh

    The Xenodome, designed mostly in 2019, has had a nice 2022 refresh with improved ramp positions & a new bowl corner ramp in the Southwest corner that lets you drive upside-down. The ramps are set up in a far more functional manner than the original arrangement, and the whole

  7. Developer post

    The Big v0.12.0 Update

    Hyperwheel Overdrive v0.12.0 has taken us quite awhile to get out, but the wait is worth it. This update sets the foundation for the future of Hyperwheel Overdrive on the latest Unity LTS version. We have to do some reworking to get it working for Unity's new XR system, and with

  8. Developer post

    v0.11.7 Released: Big Bot Upgrade!

    Hyperwheel Overdrive v0.11.7 is here and it's bringing some shiny new bots with it! v0.11.7 comprises the last 2 months of development work, which includes a bunch of fixes and improvements, along with the big bot AI upgrade. No longer does Hyperwheel Overdrive need to rely on on

  9. Developer post

    v0.11.5 Released: Custom Item Positions

    Hyperwheel Overdrive updates keep coming and the latest couple bring a bunch of bugfixes (not all listed in changelog) along with some long-planned but never implemented features, like the ability to set custom interactive item positions in your cockpit (power-ups, laser rifle, a

  10. Developer post

    v0.11.2 Released: Airborne Rotation Thrusters & Performance Optimizations

    Hyperwheel Overdrive v0.11.2 brings some big performance improvements on the CPU side and adds thrusters for adjusting car rotation in mid-air (with controls that work by picking up a holographic sphere and pointing it where you want to rotate towards). This is a huge game-change

  11. Developer post

    v0.11.0 Released: Welcome to Sky Fortress!

    Hyperwheel Overdrive v0.11.0 is here, along with our shiny new sixth stage, Sky Fortress! Be careful though; there are few guard rails! Along with the treacherous Sky Fortress comes many new features including region boundaries (smaller stage boundaries for the various selectable

  12. Developer post

    Hyperwheel Overdrive available now, get a FREE key for YOUR friend!

    Grab a FREE KEY for your friend! "JOIN" the group and enter the "CHAT": In the CHAT area mention Hyperwheel Overdrive , the name of the friend who needs a key so they can join you (you must mention the game name to get keys from that independent steam group). Join the group play

  13. Developer post

    Who else wants a FREE key for YOUR friend to come play with you in Hyperwheel?

    Grab a FREE KEY for your friend! "JOIN" the group and enter the "CHAT": In the CHAT area mention Hyperwheel Overdrive , the name of the friend who needs a key so they can join you (you must mention the game name to get keys from that independent steam group). Join the group play

  14. Developer post

    v0.9.3 Released

    We're very close to the game being available again, and v0.9.3 marks a major milestone in that journey. We're aware it has taken very long, but we are on the home stretch now and the game you'll eventually play will be awesome from moment one of your first launch! And smooth... S

  15. Developer post

    v0.9.1 Released

    v0.9.1 (Build 259): October 6, 2020 decreased menu size & moved it closer to player various menu page layout changes added inline option selector form field type to improve settings input simplified "View & Comfort" and "Controls" settings pages implemented UI pointer too

  16. Developer post

    v0.9.0 Released

    It's been awhile since we announced an update. Over the summer, we quietly put up v0.8.15, v0.8.16, and v0.8.17 that all contained various feature improvements and fixes. Here are all the changelogs, including the brand new v0.9.0 that goes live today! This represents a major dev

  17. Developer post

    v0.8.14 Released: Homing Rockets!

    The Homing Rocket power-up has been in the game design since the beginning, but has not been implemented until now! If there aren't any other players or bots, the Homing Rocket (just like the other new power-up, the Seeker Ball) will target the only player. This makes it easy to

  18. Developer post

    v0.8.13 Released: Hand Position Controls & New Regions System

    It is now possible to have all-boat and all-plane combat matches in each of the 5 stages (okay, no boat in Xenodome... but then again, there's also no water in Xenodome) thanks to the new Regions system, which allows selection of different sets of spawn points within the stages,

  19. Developer post

    v0.8.11 Released, Purchases Temporarily Unavailable

    Over the couple months since release, we've identified, along with our testers and players, a number of things that need to be fixed to ensure new players' first experiences with Hyperwheel Overdrive are comfortable and properly introductory, especially given the fact that our ga

  20. Developer post

    v0.8.9 Released: Flatland

    v0.8.9 (Build 210): May 27, 2020 added new "Flatland" stage for learning the basics without so much ramp inteference and made it the starting stage moved Vector Stadium ahead of Xenodome which makes Xenodome stage 3 now instead of stage 1 fixed menu bug where Match page buttons w