v0.9.1 (Build 259): October 6, 2020
- decreased menu size & moved it closer to player
- various menu page layout changes
- added inline option selector form field type to improve settings input
- simplified "View & Comfort" and "Controls" settings pages
- implemented UI pointer tooltip system & added tooltip messages to various UI targets
- added tooltip descriptions to all unlockables
- made UI pointers turn red when highlighting some targets
- renamed "Classic" control mode to "Regular" as it is used for many varying control styles
- added menu toggle hand interactable for third-person view
- adjusted Motion Lines to work in third-person view
- eliminated third-person camera height jitter
- improved third-person view offsets for all World Scale / Follow Distance combinations
- adjusting extrapolation settings to slightly smooth networked car position updates
- fixed bug where deployable spawn point changed to wrong color after being recalled
- fixed bug with third-person gun interfering with grounded gyro system raycasts
- fixed bug that made engine audio too quiet for remote players
- fixed bug where held projectiles were colliding with car
- tweaked Seeker Ball remote collisions & explosion triggering
- slowed down Seeker Ball in water
- brightened Seeker Ball material
- fixed issue with projectile markers showing up after creation even when out of range
- changed explosion damage / force calculations to use a curve rather than fall off linearly
- fixed bug where explosions weren't destroying Energy Shields
- tweaked car physics / suspension for performance
- doubled Energy Shield hit points (100 to 200)
- fixed bug that prevented "Checker" decal from being unlocked
- exempted Spring and Boost power-ups from being disabled after match is over
- improved boat driving stability
- improved boat stability while floating up after using Boat Kit underwater
- corrected plane's tendency to turn the nose up when not adjusting pitch
- increased airborne gyro easing time (1 to 1.5 seconds)
- fixed airborne gyro easing for coming out of water
- hid seat back for rotation-locked play (Horizon and Full)
- made laser blasts bigger and more visible from a distance
- increased laser "bullet hole" decal size
- added sound to important messages in message feed & changed color of match messages
- added additional messages to message feed for power-up failures
- increased mileage requirements for unlocking locked stages
- reversed default stick driving controls (right stick = throttle, left stick = steering)
- made scroll bars work with stick without needing to select them or highlight them
- standardized stick scroll rate across pages or panels regardless of content size
- fixed bug causing max projectile power-up limit to be enforced unnecessarily
- increased stunt landing evaluation time from 3 to 3.5 seconds