v0.8.9 (Build 210): May 27, 2020
- added new "Flatland" stage for learning the basics without so much ramp inteference and made it the starting stage
- moved Vector Stadium ahead of Xenodome which makes Xenodome stage 3 now instead of stage 1
- fixed menu bug where Match page buttons were sometimes being activated when on another menu page
- fixed bug where potency for all stunt modifiers was being decreased in Stunt matches rather than just the active ones
- fixed bug where stunt modifiers become increasingly powerful
- fixed sparks particle system bug that over time results in the inability to cause damage to players
- reduced jitter in car physics
- reduced cases where wheel colliders catch the surface of an incline and upset the car
- dampened boat buoyant forces based on vertical velocity to make bounces out from the water less extreme
- fixed stunt bug where air time could be longer than the total stunt time (when ending a boat)
- increased underwater plane speed slightly
- significantly reduced boat rocking
- added control setting to "Use auto-gyro pitch stabilization when airborne" (just like on the ground and enabled by default)
- fixed Torque Biasing Threshold and Torque Biasing Percentage control settings and added Torque Matching Threshold setting
- increased "Boing!" stunt bonus from 15% to 20%
- decreased Spiked Ball launch force
- adjusted Spiked Ball collision sounds (range, volume, sound effects)
- changed Smasher collision sounds to be heavier (the same as Spiked Ball rather than the wing collision sound)
- made Smasher collision sounds play when colliding with environment (rather than just other cars)
- networked vehicle "grounded" status to control plane wing contrails and wing engine audio for remote players
- increased plane wing engine audio volume for remote players
- added additional reflection probes to Vector Stadium
- adjusted Spy Rocket to not detect owner player
- implemented new Comfort Setting: "Use forward camera on cockpit screen"
- slightly increased cockpit camera screen resolution (and fixed aspect ratio)
- moved rearview camera away slightly to show more of wheels
- reduced Smasher time from 30 seconds to 8 seconds for races
- increased Deathmatch winning points number from 6 to 10
- adjusted wheel engine audio volumes and pitches and added a unique slight pitch bias for each other player
- changed audio clip for tire squeal (and added multiple new ones)
