YASG

IW

Released
Sep 16, 2019
Platforms
Windows
Last updated
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Updates & announcements

9 posts
  1. Developer post

    V0.1.79 Water Gun to repulse enemies

    I don't know whether we are to blame, but we had a VERY restful Christmas holidays. It's time to get back to work. The Water Gun is to present, this is a new element of defence. So, enemies are coming after you, and you try to catch them into your traps and pull the first lever.

  2. Developer post

    V0.1.78 Did he fart?

    After the last update we were accused of insufficient variability of the scene - almost everything was static, which was not good for game design. Now we're working on adding more motion in our scene. For example, an ominous cloud of evil was added to our Dark Lord. In Unity it l

  3. Developer post

    V0.1.75: Enemies are always welcome ... to fall in our traps!

    This update is dedicated to traps. Imagine: you pull the lever and your enemies fall into the pit of death. Such an amazing feeling! To organise this system you need the following elements: - Lever - Trap Pit - Wiring Each of these can be crafted at the Metal Workshop. After craf

  4. Developer post

    V0.1.74: Building water blocks

    This week the update is rather small because bigger changes are in preparation. Now you can build water blocks if you have a minion equipped with a bucket. 1) Use the pickaxe mode and mark the blocks you want to transfer. 2) Use the building mode, choose water and select the dest

  5. Developer post

    V0.1.73: Price of stealing chickens from peasants

    1) We've changed the triggering mechanism of peasant attacks. Before they came like waves, now they come when you kill their chickens or enter their houses. This leads to some game rebalancing. Now the player won't encounter enemies until Level 4 and has time to prepare for it. I

  6. Developer post

    V0.1.72: More hints, fewer mouths to feed

    1) If you mouse over a block, you see at first a short hint with the name of block, then the extended hint like this one: 2) In the Recipe book after each item you can see a short description of the item: 3) Now you get a new minion not after reaching each level, but every other

  7. Developer post

    V0.1.71: New sand map + important fixes

    Try out the newest map (Sand Cave) but don't forget to craft shovels for your crew and patch your roof. This map is intended to demonstrate sand mechanics and what one can do with huge amounts of sand. Sand blocks can decrease HP of both your crew and enemies. So be careful, sand

  8. Developer post

    Collected Feedback

    At first we thank our first players for their very precious pieces of feedback! I'm going to list players' wishes and concerns, the first two are the most common. 1) Change recourses pickup priority. - Now resources are used on a first-mined-firs-used basis, but it's more reasona

  9. Developer post

    You're not you when you're hungry!

    What happened in our update on September 16? Now minions work and move significantly slower when they are starving . Look at the poor guys! Then feed them. We added a new map (which is still deeply in development). Your castle lands in the middle of a human city, human forces att