Developer postOriginal post (opens in a new tab)

V0.1.78 Did he fart?

After the last update we were accused of insufficient variability of the scene - almost everything was static, which was not good for game design.

Now we're working on adding more motion in our scene. For example, an ominous cloud of evil was added to our Dark Lord. In Unity it looks fairly obscene, like he broke wind.

Though, integrated in the scene it looks more decent :)

Also we added more materials to decorate the castle: malachite, carved stone slabs, columns, framed glass. These are to illustrate our important feature: one block is relatively small, this allows to create fine buildings and decorations.

You can find the new malachite ore at the Ruins map.

Plus we solved one important problem (or made an attempt to solve): often new players didn't recognise their game was paused. So the solution is to make the pause button more visible to the player, now it's brighter and slightly pulsating.