Bandit the game

Adrian Ubiorski

Released
Aug 28, 2019
Platforms
Windows
Last updated
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Updates & announcements

20 posts
  1. Developer post

    Fixes

    Hello everyone, This update includes the following fixes and improvements: Intelligence now correctly increases spell damage and healing power . Added a barrier in the city port to prevent access to the ocean. Added a barrier in Build Mode at the Moon Fort area to prevent access

  2. Developer post

    Fixes

    Hello everyone, This update fixes several bugs: Previously, after learning the Stagger Resistance I , Stagger Resistance II , or Stagger Dealer skills and then reloading a save, their effects could be reset to 0%. This issue has now been fixed, and the skills should continue work

  3. Developer post

    Fixes

    Gladiator armor bonus has been fixed to give 200 health instead of 100 health as per the item description Fixed large stone - after mining it gives the correct raw material Fixed a glitch that allowed the player to infinitely summon the Hunter's Amulet in the mysterious cave in t

  4. Developer post

    Fixes

    fixed crafting armor and bows fixed the quest "Good necromancer is dead necromancer", Commander Egon should now have a new dialogue option. When defending the mercenary camp after talking to Egon, the game should no longer autosave after talking to Egon, which caused no enemy spa

  5. Developer post

    Combat overhaul and other improvements

    Patch Notes — English Version Combat and Effects Fixed an issue affecting movement speed while crouching and standing up. Added a “Critical Hit” message that appears whenever the player lands a critical attack. The enemy health bar now displays additional visual effects after tak

  6. Developer post

    Bugfixes and Improvements

    Bugs fixed: the quick loot window disappears automatically when we take all the items problem with hitboxes in melee combat fixed Added companion feature (dialogue option) that allows you to move your companion backwards (3 M) Fixed items appearing after player death when there i

  7. Developer post

    Fixed typos

    Fixed minor typos in Polish Changing the distance between interlocutors' statements in dialogues Added information at the end of the quest - Missing Employee - regarding the new specialist.

  8. Developer post

    Specialists and Quest

    List of changes and news The port area has been unblocked Mages shoot homing projectiles, they can be avoided but it is very difficult and you have to be at close range Fixed a bug with the new blacksmith workshop building - now the cost of upgrading the building is displayed cor

  9. Developer post

    Reworked interfaces part 6

    List of new features and changes: Added a new option to speed up enemy raids on the information table new icons on the information table a list of available specialists has been added to the information table New resource: Specialists, obtained from quests. They are used to maint

  10. Developer post

    Reworked interfaces part 5

    Added compatibility with old saves for quest from board to eliminate bandits on roads. (If you killed the bandits earlier and the quest did not update, go to the village "Friendly habor", the quest should update.) Quick loot chest popups should now disappear when walking away fro

  11. Developer post

    Quest fix and missing translation

    -fixed quest from the board to kill 4 bandits on the road in the village of friendly port -If they don't appear on the road, type "fix_bandits" into the console. They should then appear on the road to the village. -added missing translation in recently edited UIs

  12. Developer post
  13. Developer post
  14. Developer post

    Reworked interfaces part 4

    List of changes icons on the map of unknown locations have been changed the icon on the map indicating the quest objective has been changed (red X) the map interface has been slightly changed new map graphic style journal interface reworked now the map also displays quest that ar

  15. Developer post

    New tutorial and dodge

    List of changes: The kick skill costs 75 stamina and has no requirements, and is learned by default for new players. Added dodge function under "Ctrl" button (can be changed in the settings) crouching is now under the "alt" button Increased the cost of firing arrows, currently co

  16. Developer post

    Reworked interfaces part 3.5 and lore

    Another part of the reworked interfaces, still related to inventory and items reworked item description window The item quantity is now displayed in the inventory pop-up description item comparison has been restored added lore/description in items: Some items, such as weapons and

  17. Developer post

    Nnew item icons

    All item icons have been improved in this update. (This does not apply to building and object icons.) some models of some items have been changed, e.g. a water bottle - it has a completely new model some items received new textures in higher resolution half of the artifacts recei

  18. Developer post

    Quick loot improvements

    I present to you a few improvements and fixes for the quick looting window the up and down buttons should now scroll through the contents of the large chest The gamepad no longer uses items when there is a quick loot window. improved chest slot scaling added a safe feature that w

  19. Developer post

    Reworked interfaces part 3

    List of changes: the sound of the falling tree has been turned down a bit new feature: quick looting: displays the contents of containers and allows you to take the contents without opening the backpack window. new sound and effect when a character levels up the old sound for lev

  20. Developer post

    Reworked interfaces part 2 improvements

    improved scaling of the new hud added missing translation for some words stat bars moved back to the bottom