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Reworked interfaces part 4

List of changes

  • icons on the map of unknown locations have been changed

  • the icon on the map indicating the quest objective has been changed (red X)

  • the map interface has been slightly changed

  • new map graphic style

  • journal interface reworked

  • now the map also displays quest that are not currently tracked (Blue X)

  • when you hover over an inactive quest on the map, you can click on it to start tracking that quest

  • stats menu reworked

  • the button from the stats menu to go to the learning points spending menu window has been removed

  • You can now spend points on the stats screen

  • God of War and the Great Crystal open a dialogue window, not a point spending menu

  • Now it displays above the health bar how long the "light" spell will last

  • abilities menu reworked

  • Buttons have been added to the abilities menu so that you can learn skills directly from this menu

  • now in the description of the book with blueprint there is information whether a given blueprint is already known

  • game loading screen reworked

  • more loading screens and tips

  • dialog window reworked

  • reworked death screen

  • in the teleport selection window there are now icons next to the names

  • Pickpocket window reworked

  • The grindstone window has been redone