Hi Nomads,
We've had a few people on steam unable to work out how to play our game because it's not officially released on steam,
We've made it very clear in the past how to play but it seem we've not been clear enough.
To play Voids Adrift you must obtain a steam key.
You can obtain keys from key drops on our forums or discord or from supporting our project directly
Will there be different server regions?
Yes! Using data we collect from the Alpha and Beta, we will find out where we can put the servers to help the most people
Will you attempt to combat ship metas?
Yes. We have a vehement hatred of the box meta, as it restricted players creativity and forced them to build one way. While we will add things to specifically combat the box meta, we don't want there to be any meta, box or not. We will make small tweaks to shuffle up the meta as it appears, but we will try to make more permanent solutions against metas by making more personal ships designs compliment play-styles
Will there be character customisation?
Yes. We plan for you to edit your character's hair, body, eyes and head to your heart's content. You can also change clothes in game.
Will there be subtitles?
Yes. We plan to add as many accessibility features as possible. While there probably won't be many voicelines, subtitles will be available for all of them. We don't currently have a list for planned translations, but with data from the Alpha and Beta we will compile a list and get subtitles for as many languages as possible.
Can I play the game Solo?
Yes. While teaming up may be easier, we still want the solo experience to be just as much fun as the multiplayer experience
What will the game cost on release?
We want a price that is fair both to us and to you. Right now we are planning on releasing the base game at $24.99, with a 15% discount on launch. We are considering having other supporter editions, but these are by no means required to play the game, nor will they give any advantage in game. These prices of course may change in the future.
Are you seeking funds from a publisher?
No. Right now we have no intention of working with a publisher. This may change, and we will listen to offers, but currently we would like to remain independent.
Where are the esteemed coat guild’s vaults
We shall never tell.
What are the hardware requirements to play?
The hardware requirements on steam are what we estimate will be required on release. We want as many people as possible to be able to play the game, and we don't want better hardware to give an advantage. That being said, we do want players to be able to use their hardware to its full extent
Will there be pets?
It's something we've got our eye on but it's not something we want to work on just yet.
how much grinding will the player do?
There's no definitive answer for this because everyone plays how they want, If you want a Big faction Ship then you'll be grinding, but small ships should be pretty easy to gather enough materials for
Will we be able to host custom servers?
Yes. While there will be an official server, we have plans to let you host custom servers to play with friends. We also want community hosted dedicated servers to be easy to set up. Any community hosted server can customize anything either with official settings or custom plugins.
How much stuff will I have to risk when playing?
When flying around, you will of course risk losing your ship and anything on it. When you die, items in your toolbelt may be saved depending on your server settings. all other items will be lost.
What would pirates gain by sinking ships?
We hate the KoS mentality that came with WA, and we want to encourage being friendly. Raiding ships will certainly be profitable, but sinking is just rude.
What is your rollout plan for updates?
Small patches will be available as soon as possible, but we like to hold large features and push them as big updates so we don't leave players confused and constantly having to adjust to new updates.
Are there different materials?
Yes. Engines and weapons built with different materials will not only perform differently but look different.
Will it be possible to fly without a Void Core?
Yes! you can make fighters and aerodynamic ships without a core if it has other ways of maintaining height.
Can survive in the void?
It will be possible, but not easy...
Will we be able to upgrade and modify our tools and weapons?
Yes. Building your weapons from different materials will modify their stats.
What made you want to do this project?
We all have our different reasons. Some of us are looking to progress our career, some want to become directors and make their own game, and some are just here because of our love for WA
What platforms will the game be available on?
PC and Xbox one. We may consider a switch port post release.
will there be a ship size limit?
We don't want to limit your creativity in anyway. Personally I love the idea of giant ships. We may have to limit ship sizes for performance, of course you cant have a ship the size of the map. We haven't decided how we will limit ship sizes though, be it through dimensions, panels, or lift.
Will there be boss fights or minibosses?
Yes. You can access these fights outside of the story. We are yet to decide if some of these fights will be a PvE only zone.
How intricate will the shipbuilding be?
You start with a cube, and you can extrude and move vertices freely. There will be some hard stops, but we want to allow as much creative freedom as possible.
how much of an impact will your ship design have?
the speed of your ship will be dependent on how aerodynamic your frame is. the design of your ship will also effect its capability in combat, and its turn speed.
Will you take any steps to combat griefing or seal clubbing?
We've looked at adding Notoriety and a bounty system. Restricting Seal Clubbers with a bad rating from entering the safe Zones.
What kind of weapons will there be?
Lots, Guns, Swords, Axes and Grenades :)
Will there be randomly generated islands?
Possibly. We are considering all kinds of options right now
Will there be base building?
Maybe. We don't want the game to be too base-focused, so if we do add base building it will be limited
How does the tech progression work?
There are three tech trees, one for each race. You will always play as a human, but you can select one of these trees to progress down. You will unlock new tech by collecting Exp. Everyone will be able to unlock almost every item, the tech tree you choose just decides which items you will unlock first.
Will there be playable instruments?
Maybe. We plan to add instruments like a piano or trumpet and we also plan on adding Midi input, but all of this is subject to change.
Will there be mod support?
Yes. we will try to make server plugins and mods as easy to use as possible, and we don't want to add any restrictions on creativity.
Will there be AI?
Yes. Fauna will have adaptive and evolving AI. We may add AI ships, but the specifics are yet to be decided.
How similar will VA be to WA?
Past the floating islands and ships, it is a completely different game with different mechanics, story, and experience
Will there be a story line?
Yes, but not in the traditional sense with a quest menu and quest markers and quest trackers. We want it to feel dynamic and we want the player to feel like they are discovering something, not just being told where to go, what to do, and how to react.
Is this Worlds Adrift two?
no. This game while inspired by Worlds adrift will not be the same. We are not looking to copy it.
What are the numbers after the developers names?
they are our time zones
How can I play the game?
Patreons at £15 or over get permanent access keys. We also do alpha key drops every so often. Keep your eye on 📌announcements for that, as they are often gone quickly!
How do I help out?
A great thing you can do is tell your friends about this game, and spread the word. You can also donate to our patreon here https://patreon.com/VoidsAdrift
https://twitter.com/VoidsAdrift Our Official Twitter