The official CyberCorp soundtrack collection is here, featuring 19 tracks by Anton Titov (@tyrann0s). The soundtrack is available in both standard and high-quality audio formats. To celebrate the release, you can currently get it with a 15% discount . View game page If you enjoye
The official CyberCorp soundtrack collection is here, featuring 19 tracks by Anton Titov (@tyrann0s).
The soundtrack is available in both standard and high-quality audio formats.
To celebrate the release, you can currently get it with a 15% discount.
View game page If you enjoyed CyberCorp, purchasing the soundtrack is also a great way to support us ːthumbaliftː Thank you for playing and supporting CyberCorp!
Thanks for your bug reports! Update is already available. Build id 21311952 Changes: A Christmas tree with presents (if you played last year, unfortunately, there's nothing new) An "automatic dialogue skip" option; the skip button is pressed automatically after one frame, so you
Thanks for your bug reports! Update is already available.
Build id 21311952
Changes:
A Christmas tree with presents (if you played last year, unfortunately, there's nothing new)
An "automatic dialogue skip" option; the skip button is pressed automatically after one frame, so you may see some flickering, but for now, it's safer for the game.
Fixes:
Incorrect gamepad buttons in the map and forge interface (in the second row, RT LT was RB LB)
Issue exiting photo mode: the character interface wouldn't open the first time
Possible fix for the "Start" button on the first screen of the game
Thanks for your bug reports! Update is already available. Build id 21204759 Fixes : The Cold Turret skill should now drop in ship missions. Possible fix for the ESC key in the inventory in the tutorial. Gamepad bug fixes: - In the new ship mission. - In the perk reroll and exotic
Thanks for your bug reports! Update is already available.
Build id 21204759
Fixes:
The Cold Turret skill should now drop in ship missions.
Possible fix for the ESC key in the inventory in the tutorial.
Gamepad bug fixes:
- In the new ship mission.
- In the perk reroll and exotic slot opening menu.
- Vibration can now be disabled.
- Scroll descriptions with the stick in the codex.
Thanks for the bug reports. The update is now available. Build id 20931577 Changes: The Halloween event has been disabled. Pumpkins will no longer drop (now only next year!). The endless survival mission has been replaced with a similar one, but without the festive decorations. F
Thanks for the bug reports.
The update is now available.
Build id 20931577
Changes:
The Halloween event has been disabled. Pumpkins will no longer drop (now only next year!).
The endless survival mission has been replaced with a similar one, but without the festive decorations.
Fixes:
Enemy synchronization did not work in multiplayer.
Sometimes a piece of armor could fit into a sword slot.
Thanks for the bug reports. The update is now available. Build id 20568948 Fixes : abilities that cannot be obtained have been removed from the codex (we had a lot of drafts that have not yet been finished and not included in the game - some were marked as added to the game, but
Thanks for the bug reports.
The update is now available.
Build id 20568948
Fixes:
abilities that cannot be obtained have been removed from the codex (we had a lot of drafts that have not yet been finished and not included in the game - some were marked as added to the game, but in fact they were hidden)
abilities that should be dropped have been added somewhere in the game ːschappyː
the achievement for collecting all abilities should work correctly
Thanks for your bug reports and feature requests! Update is already available. Patch notes, build id 20492526 Fixes : some enemy combinations when playing Nightmare in the new event (too difficult) mobs wouldn't spawn in the new mode the music now changes between waves in the new
Thanks for your bug reports and feature requests! Update is already available.
Patch notes, build id 20492526
Fixes:
some enemy combinations when playing Nightmare in the new event (too difficult)
mobs wouldn't spawn in the new mode
the music now changes between waves in the new mode
the music wouldn't play in some places during missions
New and changes: new mission Halloween Kills with a new mode where you can stay and continue the fight. With each wave, the chance for more valuable rewards increases, but the enemies become stronger. Later, we will add similar maps on a permanent basis; flaming pumpkin drone, Ha
New and changes:
new mission Halloween Kills with a new mode where you can stay and continue the fight. With each wave, the chance for more valuable rewards increases, but the enemies become stronger. Later, we will add similar maps on a permanent basis;
flaming pumpkin drone, Halloween exclusive, hurry to get it! It can be pumped up to level 6;
during the Halloween event, the pumpkin helmet drops again;
freezing turret for build variety;
new SMG Vulcan, each successful quick reload reduces the clip and increases the rate of fire;
new SP Pain Carrier pistol, when hit, marks the target, if you start shooting at another, the first one receives the same damage;
added the ability to zoom out the camera in the settings for more comfortable playing on large monitors;
Fixes:
Fixed incorrect hints for unlocking exotic equipment slots when selecting perks;
Fixed end of 12 wave and nightmare loot pool (thanks to Firefly)
The reload bar was broken sometimes (turning black);
Enemy bodies sometimes didn't appear;
It was no longer possible to unlock an already unlocked slot;
Fixed descriptions of some abilities.
Have fun! 🎮
How to unlock slots and perks
Added the ability to unlock slots and reroll perks - only for exotics.
To unlock this feature, you need to complete the new mission DAINSLEIF.
Then you will need a new currency, which drops only on the nightmare difficulty of any mission.
New & Changed New boss mission unlocked after the 12th story mission ( Armament ). Once it appears, you can talk to Rat about it. After completing it, new resources - chips would start dropping from hard missions Chips can be used to unlock card slots on exotic items, and the
New & Changed
New boss mission unlocked after the 12th story mission (Armament). Once it appears, you can talk to Rat about it. After completing it, new resources - chips would start dropping from hard missions
Chips can be used to unlock card slots on exotic items, and then freely insert cards into those slots
Chips can also be used to reroll a gun’s perks to random ones (the number and level of perks remain the same, so you’ll still need a strong base weapon)
3 new exotic swords, all currently obtainable in the new mission
Codex updates
Localization improvements
Balance adjustments
Fixes
Rocket launcher projectiles now explode on walls
Spider mobs have reworked behavior: they’re now more dangerous and can bite while running
Spike’s melee attacks now deal correct damage and hit players more reliably
Fixed a bug with controls in photo mode
Projectile speed should now remain correct at low FPS
Bullet collision calculations should no longer degrade when FPS drops
Rebinding execution and interaction keys no longer causes conflicts
After a short summer break for other our side projects Koloboke and Matreshka . We’re back to working on the Autumn Update ːthumbaliftː Planned features: Unlocking slots in exotics and rerolling perks; A new mini-boss; A new mission mode - defense against waves of enemies with an
After a short summer break for other our side projects Koloboke and Matreshka.
We’re back to working on the Autumn Update ːthumbaliftː
Planned features:
Unlocking slots in exotics and rerolling perks;
A new mini-boss;
A new mission mode - defense against waves of enemies with an option to evacuate with loot – all or nothing;
Yesterday's update includes a batch of accumulated bug fixes and balance changes. Thanks for your bug reports and feature requests! Update is already available. Patch notes, build id 18790028 Fix and changes: codex and localization skill balance tunning enemy spawner changes (to
Yesterday's update includes a batch of accumulated bug fixes and balance changes.
Thanks for your bug reports and feature requests! Update is already available.
Today’s update includes a batch of accumulated bug fixes and balance changes. Thanks for your bug reports and feature requests! Update is already available. Patch notes, build id 18471768 New: Added a new setting to display reload progress around the crosshair instead of above th
Today’s update includes a batch of accumulated bug fixes and balance changes.
Thanks for your bug reports and feature requests! Update is already available.
Patch notes, build id 18471768
New:
[Experimental] Added a new setting to display reload progress around the crosshair instead of above the player
Enemy entries in the codex now indicate if they are elite or champion types
If the host leaves the mission, the whole party now returns to base with them
Side missions now changes music transitions between combat phases
Balance:
Defeating Delaila on nightmare difficulty now stops enemy spawns
Increased the effects of most cards at levels 4–6
Significantly reduced the cost of reforging modification and ability cards at levels 4–6
Boosted the effects of ability upgrades at levels 4–6
Greatly increased player ability damage at higher levels for more meaningful progression
Fire damage over time (DoT) to the player reduced by 20–50%
Electric shock damage to the player reduced by 30%
Removed barrels from Komodo’s boss arena (Nightmare difficulty)
Removed excess barrels from Delaila’s boss arena (Nightmare difficulty)
Flamethrower Turret can now be found in loot on Nightmare difficulty and is also available as a milestone reward
Some abilities weren’t dropping on Nightmare difficulty — fixed
Player bullet speed increased by 25%
Card extraction from equipment is now much cheaper — more freedom to experiment with builds!
CyberCorp Release Update 1.0 is now live! 🎉 Play and invite your friends! You can check what has been added during Early Access in this post: Thank you for all your bug reports, streams, feedback and support throughout this journey! ❤️ Here’s what’s new in the 1.0 release update
CyberCorp Release Update 1.0 is now live! 🎉 Play and invite your friends!
You can check what has been added during Early Access in this post: https://store.steampowered.com/news/app/1116170/view/502822644424376868
Thank you for all your bug reports, streams, feedback and support throughout this journey! ❤️
Here’s what’s new in the 1.0 release update.
🔥 Changes
Level cap increased from 60 to 70.
Grenades and abilities no longer one-shot teammates — friendly fire damage has been reduced.
Improved passive healing, skill damage scaling, and interaction with exotic gear.
Boss Spike — increased attack radius, AI behavior fixed.
Bosses Delilah and Spider — laser attacks reworked, now actually dangerous.
Items in the shop can now be compared with equipped ones (press "C").
New radio tracks are now marked with a “New” icon.
Window Mode option added to the graphics settings.
Loot screen now displays item perks correctly.
Feel free to report bugs, share suggestions, screenshots, videos, and builds in our Discord: https://discord.com/invite/9M9ABsDd7q
🤝 Co-op and Multiplayer
Data Capture mission now works as intended.
Weapon card synchronization between players improved.
Parties no longer disband if the host disconnects or the mission fails.
In Survival mode, the host and client now correctly share one life — and reviving is now possible.
Level navigation is now displayed for both host and client.
"Recently played" menu is now functional.
Flashlight now works properly in multiplayer.
Improved synchronization of damage, animations, finishers, and loot.
Fallen teammate flag now displays correctly.
Mission summary stats now show more reliably.
Fixed desync in item level and rarity between host and client.
🛠 Balance and Mechanics
Fixed many perk issues: health_protection_buff, skill_damage_1, vampiric_slash_1, fastReloadingDamageBoost_1, and others.
🎉 CyberCorp launches in full release (1.0) on April 22 at 16:00 UTC (London 5 PM · New York 12 PM · Tokyo 1 AM on April 23) Here’s a quick overview of what changed during Early Access: 🆕 New Features 🎭 Transmogrification: customize the look of your gear without changing its st
🎉 CyberCorp launches in full release (1.0) on April 22 at 16:00 UTC (London 5 PM · New York 12 PM · Tokyo 1 AM on April 23)
Here’s a quick overview of what changed during Early Access:
🆕 New Features
🎭 Transmogrification: customize the look of your gear without changing its stats
📸 Photo mode
🧹 Quick selection and selling of junk items in the inventory
📚 Codex: info on enemies, weapons, lore + global progression bonus (+1% damage per enemy type)
🎁 Daily rewards and daily quests
🎯 Targeted loot system — increase drop chance for selected items
💎 Pity system — drop chance for rare/exotic loot increases over time if you're unlucky
☠️ Hard and Nightmare difficulties added for all missions, with new mechanics, enemies, and rewards
🧪 New mission types: Survival, Defense, Extraction, Capture
🗡 Exotic gear: swords, pistols, sniper rifles, shotguns — all with unique effects
🔥 New skills, perks, and upgradeable cards up to level 6
🛡 New armor sets: Devour, Renegade, Eagle, Alien, and female variants
🎃🎄 Seasonal content: Halloween and New Year events with exclusive loot
⚙️ More game settings and QoL features
🔧 Improvements
⚔️ Reworked damage system, finishers, enemy AI
👹 Boss behavior improved — especially Delilah and Shimada
🗺 Improved navigation, respawn logic, collision and stuck spots
👥 Co-op and sync systems polished for smoother multiplayer
🛒 Store improvements: better prices, loot balance, and UI
🎮 Better gamepad support, including for Steam Deck
🌀 Improved animations, performance, anti-aliasing, widescreen support
🐛 500+ bugs fixed
📈 The Result
During Early Access, the game received 30 major updates, hundreds of bug fixes, tons of new content and mechanics — it’s now more polished, more stable, and way more fun to play.
**CyberCorp is a completely different game now. And it’s worth playing.**
The time has come — CyberCorp is leaving Early Access and launching its full version on April 22! 🥳 Over the past months, your feedback, bug reports, and support have been absolutely invaluable. You've helped shape the game into what it is today. What’s coming at launch? Even mo
The time has come — CyberCorp is leaving Early Access and launching its full version on April 22! 🥳
Over the past months, your feedback, bug reports, and support have been absolutely invaluable. You've helped shape the game into what it is today.
What’s coming at launch?
Even more polish and bug fixes
Nightmare difficulty for story bosses 😈
A brand new armor set
And yes — a launch discount 😏
How to support us
🛒 If you haven’t picked up CyberCorp yet — the release is the perfect time (and there’ll be a discount!). Add it to your wishlist so you don’t miss it!
❤️ If you already bought and enjoyed the game — leaving a review here or discord would mean the world to us. It really helps during launch!
📬 Didn’t like something? Let us know right here — we read everything and keep improving the game.
Thanks for your bug reports and feature requests! Update is already available. Patch notes, build id 17438303 Fixes : no rewards for milestone 175 ang higher entering photo mode on mission breaks the game Happy gaming ːthumbaliftː
Thanks for your bug reports and feature requests! Update is already available.
Today is the weekly update - bug fixes and balance changes. Thanks for your bug reports and feature requests! Update is already available. Patch notes, build id 17351559 Changes: Decreased survival time from 7.5 to 5 minutes, increased enemy spawn speed (thx for idea) Added boss
Today is the weekly update - bug fixes and balance changes.
Thanks for your bug reports and feature requests! Update is already available.
Patch notes, build id 17351559
Changes:
Decreased survival time from 7.5 to 5 minutes, increased enemy spawn speed (thx for idea)
Added boss missions on nightmare difficulty for side missions
The Spec perk group for weapons now all add damage to the corresponding weapon, rather than various characteristics
Grenades now explode barrels (except fire and hacking grenades)
Many player skills and the flamethrower now display damage numbers
Fixes:
Damage from enemy skills to the player is no longer shown as pop-up numbers, now damage numbers only display the player's damage
Fixed the card reducing incoming damage when health is less than 35%
The flamethrower does not deal damage when turned off
The visual effect of the protective dome skill no longer ends earlier than it should
Today is the weekly update - photo mode improvements, bug fixes. Thanks for your bug reports and feature requests! Update is already available. Patch notes, build id 17263463 Changes: updated sounds for the Scorpion-3M submachine gun and the Cannibal M600 shotgun the drop rate fo
Today is the weekly update - photo mode improvements, bug fixes.
Thanks for your bug reports and feature requests! Update is already available.
Patch notes, build id 17263463
Changes:
updated sounds for the Scorpion-3M submachine gun and the Cannibal M600 shotgun
the drop rate for specific exotic guns is slightly different between story missions (i.e. it will be more effective to select the right mission to get a specific one)
added more features to the photo mode
possible fix for sound disappearing after several hours of play, optimized memory usage by sounds
fixed a bug with the camera flying away when opening the menu while the camera was shaking from explosions
fixed a bug with receiving a daily reward for a mission, exiting via esc from the reward screen broke the UI
Today is the weekly update - photo mode, new missions on nightmare difficulty, aoe skill fixes. Thanks for your bug reports and feature requests! Update is already available. Patch notes, build id 17184618 News: photo mode in inventory added story missions on Nightmare difficulty
Today is the weekly update - photo mode, new missions on nightmare difficulty, aoe skill fixes.
Thanks for your bug reports and feature requests! Update is already available.
Patch notes, build id 17184618
News:
photo mode in inventory
added story missions on Nightmare difficulty: Missions 11, 12, 13, 14
on the map, story missions are now connected by a line, it will be easier to find the next mission
Changes:
fixed some bugs in mission 11
no joker cards in the drop on some nightmare missions
the skill of the aura of shooting acceleration now accelerates semi-automatic weapons
the pet skill boost card now also affects drones
skills for AoE damage now correctly deal damage to destructible objects like servers in mission 15
Today is the weekly update - new nightmare difficulty for six missions, new SMG Scorpion and shotgun Cannibal . Thanks for your bug reports and feature requests! Update is already available. Patch notes, build id 17105025 Changes: nightmare difficulty added to storyline missions:
Today is the weekly update - new nightmare difficulty for six missions, new SMG Scorpion and shotgun Cannibal.
Thanks for your bug reports and feature requests! Update is already available.
Patch notes, build id 17105025
Changes:
nightmare difficulty added to storyline missions: 3, 4, 6, 7, 8, 9. Some exotic guns have an increased drop rate on these missions
new guns added: Scorpion-3M SMG, M600 Cannibal shotgun. Can be found on Hard and Nightmare difficulties
minor localization fixes, descriptions
improved performance in the shop and on the mission completion screen
Today is the weekly update - 3 new guns and 2 armor set. Thanks for your bug reports and feature requests! Update is already available. Patch notes, build id 17025754 New: added 3 new weapons (drops at high levels): Havoc minigun, Hornet shotgun, Dragon Breath flamethrower new ar
Today is the weekly update - 3 new guns and 2 armor set.
Thanks for your bug reports and feature requests! Update is already available.
Patch notes, build id 17025754
New:
added 3 new weapons (drops at high levels): Havoc minigun, Hornet shotgun, Dragon Breath flamethrower
new armor sets: Alien and Eagle.
Changes:
Christmas is over, so we removed the tree and snow
reworked game sounds; they should now feel better
some weapons sounds improved
forge prices slightly reduced
Fixes:
fixed a bug with the shop at max player level that prevented missions from being completed
added a few missing high-level skill recipes to the forge