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1.0 Out Now!

CyberCorp Release Update 1.0 is now live! 🎉
Play and invite your friends!

You can check what has been added during Early Access in this post: https://store.steampowered.com/news/app/1116170/view/502822644424376868

Thank you for all your bug reports, streams, feedback and support throughout this journey! ❤️

Here’s what’s new in the 1.0 release update.

🔥 Changes

  • Level cap increased from 60 to 70.
  • Grenades and abilities no longer one-shot teammates — friendly fire damage has been reduced.
  • Improved passive healing, skill damage scaling, and interaction with exotic gear.
  • Boss Spike — increased attack radius, AI behavior fixed.
  • Bosses Delilah and Spider — laser attacks reworked, now actually dangerous.
  • Items in the shop can now be compared with equipped ones (press "C").
  • New radio tracks are now marked with a “New” icon.
  • Window Mode option added to the graphics settings.
  • Loot screen now displays item perks correctly.

Feel free to report bugs, share suggestions, screenshots, videos, and builds in our Discord: https://discord.com/invite/9M9ABsDd7q

🤝 Co-op and Multiplayer

  • Data Capture mission now works as intended.
  • Weapon card synchronization between players improved.
  • Parties no longer disband if the host disconnects or the mission fails.
  • In Survival mode, the host and client now correctly share one life — and reviving is now possible.
  • Level navigation is now displayed for both host and client.
  • "Recently played" menu is now functional.
  • Flashlight now works properly in multiplayer.
  • Improved synchronization of damage, animations, finishers, and loot.
  • Fallen teammate flag now displays correctly.
  • Mission summary stats now show more reliably.
  • Fixed desync in item level and rarity between host and client.

🛠 Balance and Mechanics

  • Fixed many perk issues: health_protection_buff, skill_damage_1, vampiric_slash_1, fastReloadingDamageBoost_1, and others.
  • Fixed skill issues: CS_Hack, CS_Grenade_Hack, CS_Puddle_DamageBoost, CS_Mine.
  • Fixed damage aura on takedown — now triggers in correct area around the target.
  • Turret HP scaling fixed — no longer becomes invincible at high levels.
  • Exotic Snowdrop legs — mine-spawn perk now works properly.
  • DPS display for melee weapons fixed — now includes proper damage multiplier.
  • Fixed issues with duplicated % signs, double negatives, and incorrect stat comparisons.
  • Grenade throw behavior improved.

⚙️ UI and Miscellaneous

  • Fixed bug where opening inventory in combat would reset second equipped weapon.
  • Removed duplicate item names, fixed translation errors on the map, legend, and missions.
  • Fixed camera zoom issue after skipping post-mission dialogue.
  • Elite (blue) loot no longer appears as green — both on the ground and in the UI.
  • Loot reward scroll now resets when starting a new mission.
  • Fixed stat display glitches including clipped or overlapping values.
  • Improved damage display from abilities and skills — missing values and visual bugs resolved.
  • Improved stat comparison color logic (green = better, red = worse).
  • Fixed FPS lock resetting after restarting the game.
  • Slight performance improvements across all platforms, including Steam Deck.
  • Fixed visual bugs with paints, finishing moves, and animations.
  • Fixed login rewards not triggering on day 100 and beyond.
  • Fixed camera zoom breaking when entering/exiting party matchmaking.
  • Mission navigation on levels 2, 6, and 9 is now more stable.
  • Fixed incorrect mission numbers on higher difficulties.
  • Improved display of active story missions on the map.
  • Map legend now displays in correct order.
  • Added missing icons for enemies, weapons, and skills in the codex.
  • Improved inventory scrolling and sorting, including item/card comparison.
  • A warning now appears if you're low on resources (e.g., Cuberium) when pressing “Back.”
  • Card interface now properly displays level, effect, color, and rarity.
  • Fixed duplicate death screens, timer resets, and respawn bugs.
  • Improved character rotation in inventory — mouse sensitivity now more precise.

Happy gaming! 🎮

Build and release context

Recorded Steam release date:

Within one calendar day of this post (UTC). The listed date does not establish an exact launch time.