CyberCorp Release Update 1.0 is now live! 🎉
Play and invite your friends!

You can check what has been added during Early Access in this post: https://store.steampowered.com/news/app/1116170/view/502822644424376868
Thank you for all your bug reports, streams, feedback and support throughout this journey! ❤️
Here’s what’s new in the 1.0 release update.
🔥 Changes
- Level cap increased from 60 to 70.
- Grenades and abilities no longer one-shot teammates — friendly fire damage has been reduced.
- Improved passive healing, skill damage scaling, and interaction with exotic gear.
- Boss Spike — increased attack radius, AI behavior fixed.
- Bosses Delilah and Spider — laser attacks reworked, now actually dangerous.
- Items in the shop can now be compared with equipped ones (press "C").
- New radio tracks are now marked with a “New” icon.
- Window Mode option added to the graphics settings.
- Loot screen now displays item perks correctly.
Feel free to report bugs, share suggestions, screenshots, videos, and builds in our Discord: https://discord.com/invite/9M9ABsDd7q

🤝 Co-op and Multiplayer
- Data Capture mission now works as intended.
- Weapon card synchronization between players improved.
- Parties no longer disband if the host disconnects or the mission fails.
- In Survival mode, the host and client now correctly share one life — and reviving is now possible.
- Level navigation is now displayed for both host and client.
- "Recently played" menu is now functional.
- Flashlight now works properly in multiplayer.
- Improved synchronization of damage, animations, finishers, and loot.
- Fallen teammate flag now displays correctly.
- Mission summary stats now show more reliably.
- Fixed desync in item level and rarity between host and client.

🛠 Balance and Mechanics
- Fixed many perk issues: health_protection_buff, skill_damage_1, vampiric_slash_1, fastReloadingDamageBoost_1, and others.
- Fixed skill issues: CS_Hack, CS_Grenade_Hack, CS_Puddle_DamageBoost, CS_Mine.
- Fixed damage aura on takedown — now triggers in correct area around the target.
- Turret HP scaling fixed — no longer becomes invincible at high levels.
- Exotic Snowdrop legs — mine-spawn perk now works properly.
- DPS display for melee weapons fixed — now includes proper damage multiplier.
- Fixed issues with duplicated % signs, double negatives, and incorrect stat comparisons.
- Grenade throw behavior improved.

⚙️ UI and Miscellaneous
- Fixed bug where opening inventory in combat would reset second equipped weapon.
- Removed duplicate item names, fixed translation errors on the map, legend, and missions.
- Fixed camera zoom issue after skipping post-mission dialogue.
- Elite (blue) loot no longer appears as green — both on the ground and in the UI.
- Loot reward scroll now resets when starting a new mission.
- Fixed stat display glitches including clipped or overlapping values.
- Improved damage display from abilities and skills — missing values and visual bugs resolved.
- Improved stat comparison color logic (green = better, red = worse).
- Fixed FPS lock resetting after restarting the game.
- Slight performance improvements across all platforms, including Steam Deck.
- Fixed visual bugs with paints, finishing moves, and animations.
- Fixed login rewards not triggering on day 100 and beyond.
- Fixed camera zoom breaking when entering/exiting party matchmaking.
- Mission navigation on levels 2, 6, and 9 is now more stable.
- Fixed incorrect mission numbers on higher difficulties.
- Improved display of active story missions on the map.
- Map legend now displays in correct order.
- Added missing icons for enemies, weapons, and skills in the codex.
- Improved inventory scrolling and sorting, including item/card comparison.
- A warning now appears if you're low on resources (e.g., Cuberium) when pressing “Back.”
- Card interface now properly displays level, effect, color, and rarity.
- Fixed duplicate death screens, timer resets, and respawn bugs.
- Improved character rotation in inventory — mouse sensitivity now more precise.
Happy gaming! 🎮
