Developer postOriginal post (opens in a new tab)

Changes During Early Access

🎉 CyberCorp launches in full release (1.0) on April 22 at 16:00 UTC
(London 5 PM · New York 12 PM · Tokyo 1 AM on April 23)

Here’s a quick overview of what changed during Early Access:

🆕 New Features

  • 🎭 Transmogrification: customize the look of your gear without changing its stats
  • 📸 Photo mode
  • 🧹 Quick selection and selling of junk items in the inventory
  • 📚 Codex: info on enemies, weapons, lore + global progression bonus (+1% damage per enemy type)
  • 🎁 Daily rewards and daily quests
  • 🎯 Targeted loot system — increase drop chance for selected items
  • 💎 Pity system — drop chance for rare/exotic loot increases over time if you're unlucky
  • ☠️ Hard and Nightmare difficulties added for all missions, with new mechanics, enemies, and rewards
  • 🧪 New mission types: Survival, Defense, Extraction, Capture
  • 🗡 Exotic gear: swords, pistols, sniper rifles, shotguns — all with unique effects
  • 🔥 New skills, perks, and upgradeable cards up to level 6
  • 🛡 New armor sets: Devour, Renegade, Eagle, Alien, and female variants
  • 🎃🎄 Seasonal content: Halloween and New Year events with exclusive loot
  • ⚙️ More game settings and QoL features

🔧 Improvements

  • ⚔️ Reworked damage system, finishers, enemy AI
  • 👹 Boss behavior improved — especially Delilah and Shimada
  • 🗺 Improved navigation, respawn logic, collision and stuck spots
  • 👥 Co-op and sync systems polished for smoother multiplayer
  • 🛒 Store improvements: better prices, loot balance, and UI
  • 🎮 Better gamepad support, including for Steam Deck
  • 🌀 Improved animations, performance, anti-aliasing, widescreen support
  • 🐛 500+ bugs fixed

📈 The Result

During Early Access, the game received 30 major updates, hundreds of bug fixes, tons of new content and mechanics —
it’s now more polished, more stable, and way more fun to play.

**CyberCorp is a completely different game now.
And it’s worth playing.**

Build and release context

Recorded Steam release date:

Within one calendar day of this post (UTC). The listed date does not establish an exact launch time.