🎉 CyberCorp launches in full release (1.0) on April 22 at 16:00 UTC
(London 5 PM · New York 12 PM · Tokyo 1 AM on April 23)

Here’s a quick overview of what changed during Early Access:
🆕 New Features
- 🎭 Transmogrification: customize the look of your gear without changing its stats
- 📸 Photo mode
- 🧹 Quick selection and selling of junk items in the inventory
- 📚 Codex: info on enemies, weapons, lore + global progression bonus (+1% damage per enemy type)
- 🎁 Daily rewards and daily quests
- 🎯 Targeted loot system — increase drop chance for selected items
- 💎 Pity system — drop chance for rare/exotic loot increases over time if you're unlucky
- ☠️ Hard and Nightmare difficulties added for all missions, with new mechanics, enemies, and rewards
- 🧪 New mission types: Survival, Defense, Extraction, Capture
- 🗡 Exotic gear: swords, pistols, sniper rifles, shotguns — all with unique effects
- 🔥 New skills, perks, and upgradeable cards up to level 6
- 🛡 New armor sets: Devour, Renegade, Eagle, Alien, and female variants
- 🎃🎄 Seasonal content: Halloween and New Year events with exclusive loot
- ⚙️ More game settings and QoL features

🔧 Improvements
- ⚔️ Reworked damage system, finishers, enemy AI
- 👹 Boss behavior improved — especially Delilah and Shimada
- 🗺 Improved navigation, respawn logic, collision and stuck spots
- 👥 Co-op and sync systems polished for smoother multiplayer
- 🛒 Store improvements: better prices, loot balance, and UI
- 🎮 Better gamepad support, including for Steam Deck
- 🌀 Improved animations, performance, anti-aliasing, widescreen support
- 🐛 500+ bugs fixed
📈 The Result
During Early Access, the game received 30 major updates, hundreds of bug fixes, tons of new content and mechanics —
it’s now more polished, more stable, and way more fun to play.
**CyberCorp is a completely different game now.
And it’s worth playing.**
