Voxel Crusade

GamingPugsStudios

Released
Apr 24, 2020
Platforms
Windows
Last updated
Wishlist on SteamAdd it on the Steam store page. Opens in a new tab.

Updates & announcements

20 posts
  1. Developer post

    No more updates for now, game will be free to play

    Hello everyone, you have probably noticed that I haven't updated the game in a while now. Thats because I don't have any more time (full time job and RL) and motivation to further work on the game. I know that there are some bugs for people that can't play the game but it would b

  2. Developer post

    Changelog Version 1.0.3.5

    Hey guys, sorry that it took so long for this update, I was busy in real life! Mechanics: -New AI: Ice Queen -New AI: Wyvern Slayer -If an AI does not have enough villagers to recruit new attack units, he will use the one he has to attack, this makes the AI a lot more aggressive

  3. Developer post

    Changelog Version 1.0.3.4 New AI + bug fixes

    Mechanics: -New AI: "Pharao" (Very defensive) -Changed the loading screen, please tell me if you like it or not! Balancing: -Changed the order in which "The Herse" recruits his units to make him more agressive -"The Herse" does now recruit a healer unit and places it at the stock

  4. Developer post

    Changelog Version 1.0.3.3

    Mechanics: -New AI: The Herse -There is now a way to disable if the player does clean in the controls menu -Gates do now have a soundeffect -New skin color: Green Balancing: -Increased wall and towers health by 500 -Decreades the AI players health a bit Bugfixes: -The game had a

  5. Developer post

    Changelog Version 1.0.3.2

    Hey guys, I finally managed to get a new update going. The rotating of the AI took me forever, I was just not able to do it correctly and it took two weeks to get it to work. I also have very little time at the moment, in my job we have a of work at the moment and I have to work

  6. Developer post

    Changelog Version 1.0.3

    Mechanics: -There is now a menu to select the different AIs and to change the difficulty of them -You can now change the AIs difficulty, this influences: x The amount of builders the AI has x The amount of skillpoints the AI has x The recruiting speed x The amount of blacksmith u

  7. Developer post

    Changelog 1.0.2

    I spent a LOT of time on the AI this week, I wanted to bring it to a point where you could actualy fight it. Mechanics: AI based changes: The AI can now: -manage it's happieness and taxes -manage it's market -recruit worker units if they die -recruit military units (it has a defe

  8. Developer post

    Changelog Version 1.0.1.1

    I already spend a lot of time with the new base building AI and I even added a little demo to the game. You can add an AI character in a custom game. The AI will build a castle from a layout. If you have some cool ideas for castle layouts, please let me know! I want at least thre

  9. Developer post

    Changelog Version 1.0.1

    A new day a new update :-) I changed the name of the game because I don't like it, it is a bit confusing and I think it does not sound very well. The game will be called "Voxel Crusade" for the future. It might take a few days before Steam changes this. I will leave the folder st

  10. Developer post

    Plague cooldown + bug fixes

    Just a mini update to fix some bugs and some small changes. Changes: -There is now a 2 min cooldown before a unit can get the plague again after being healed -The stockpile can't get dirty anymore -The text for the plague event was almost the same as if the unit was just infested

  11. Developer post

    Changelog Version 1.0.0 - Full release

    Hey guys, I put a lot of effort into this update, I made sure to change stuff that I knew you wanted for a longer time, fixed a lot of bugs and added fire to the game! The game will now be in full release state and for sale. Hope you like it! Mechanics: -New mechanic Fire: Fire d

  12. Developer post

    Changelog Version 0.9.9.9

    Hey guys, today I've got a big update, hope you like the new mechanics. :-) New happieness factor: cleanliness -Your buildings gets dirty over time -villagers really hate dirty houses, the more buildings are dirty, the less happy they get -New Building and unit to prevent that: C

  13. Developer post

    The campaign is finished!

    Hey guys, the campaign is finally done! Hope you like it! I wont post any pictures of the last campaign mission because I don't want to spoiler anyone. These changes are from the last two updates (0.9.9.7 + 0.9.9.8): Mechanics: -New campaign mission: Ice Palace -New campaign miss

  14. Developer post

    New UI design

    Hey guys, I'm currently working on some new design for the UI in my game. This is what I've come up so far: I really like the contrast, it is a lot easier to read the text with this design. The colors harmonize very well. Hope you like the new design! Greetings The GamingPug

  15. Developer post

    Changelog Version 0.9.9.6

    The new campaign mission is different from all other missions yet. *Spoiler* You can't build in this mission and you have only a few units to destroy all spawners. This one is really hard on high difficulties but it is definetly possible. *Spoiler* Please let me know if you like

  16. Developer post

    Changelog Version 0.9.9.5

    Another new campaign mission. :-) Mechanics: -New Campaign mission: Preparing for the cold journey (Thanks again to Jevgeni for making this map!! :-)) -New Enemy: Ice Golem (Does spawn in the spectral spawner at wave 7-9) -New Enemy variation: Ice Elemental (Does spawn in the spe

  17. Developer post

    Changelog Version 0.9.9.4

    Mechanics: -New Campaign mission: Grave robber -New boss: "The Pharao" -New weather: Sandstorm Bugfixes: -The wyvern spawner did not cast shadows -The bug invasion could happen on all maps

  18. Developer post

    Future plans

    Hey guys I want you to know the future plans for this game are: Update 0.9.9.4: -Sixth campaign mission (Desert 2) Update 0.9.9.5: -Seventh campaign mission (Mountains) Update 0.9.9.6: -Eight campaign mission (Ice 1) Update 0.9.9.7: -Ninth campaign mission (Ice 2) Update 0.9.9.8:

  19. Developer post

    Changelog Version 0.9.9.3.2

    Another small bug fix update... There will be new content at the end of this week! Bugfixes: -Units were not able to walk over bridges -The player was not able to walk up the desert spawners stairs -The player was glitching when walking on bridges

  20. Developer post

    Changelog Version 0.9.9.3.1

    Just some small bugfixes: -The player couldn't walk up bridges correctly -The trees could push the player through the floor while falling -There was some issues with loading some items position and rotation -The game froze in multiplayer when beeing in the same team and one died