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Changelog Version 1.0.3.3

Mechanics:

-New AI: The Herse

-There is now a way to disable if the player does clean in the controls menu
-Gates do now have a soundeffect
-New skin color: Green

Balancing:

-Increased wall and towers health by 500
-Decreades the AI players health a bit

Bugfixes:

-The game had a lot of errors if the player died when an AI was in the game
-When playing a map with more then 1 player, the game tried to add an AI even if the player did not add one
-I felt like the eagles nice sound was not loud enough anymore so I maded it louder, to make sure you can hear it again
-Normal enemies did not focus the AIs player
-When changing your character and saving it was possible that you were not able to start a game
-When swapping the AIs position on the map, the difficulty was not swapped
-Destroying the sheep farm did not work
-Plants stood when building something on top
-The bakery in the first campaign mission had invalid textures