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Changelog Version 1.0.3.2

Hey guys,

I finally managed to get a new update going.
The rotating of the AI took me forever, I was just not able to do it correctly and it took two weeks to get it to work.
I also have very little time at the moment, in my job we have a of work at the moment and I have to work a lot of overtime.
After work I just don't have the concentration to work on the game at the moment so updates will come slow for now, sorry.

There was an "big" update a few weeks ago where I didn't write a changelog just because I did not really change too much.
It was mostly a performance improvement update.

Just a question: Should the AI rebuild it's castle while being attacked?

Mechanics:

-The AI does now rotate it's city towards the players or spawners

-There isa a new castle layout -> This will most likely not stay as the Ogre Slayers layout!

The AI will now attack units if they are inside of their castle actively
-You can no longer see the AIs layout

Balancing:

-Increased arrows projectile speed
-The AIs catapults do now try to focus the graveyard
-Builders do now walk 20% faster by default
-The AI will now recruit one more builder on each difficulty (easy = 2, medium = 3, hard = 4, crazy = 5, nightmare = 6)
-Arrows do now ignore walls but archers on top of walls have a lot more defense
-The AI will now stop an attack if it's going for too long to prevent bugs and takingt he AI from attacking with one unit forever
-The AIs player has much more health now
-catapults do no longer try to attack the quarry
-Wheat and hops can no longer be attacked
-The AI starts with more food and water now to prevent AIs with low difficulty from starving
-The main building doesn't get dirty anymore

Bugfixes:

-The AIs units should no longer try to attack a dead lord
-The catapults ignored the AIs buildings
-The player was able to clean the AIs castle
-When the AI recruited Günther he spawned endless amounts of boars
-The woodcutters hut had a wrong attack point
-When an AI died units inside that area were stuck forever
-When the AIs graveyard was destroyed while the "player" was dead, it did not respawn him
-Wheat and hops stood after a AIs city was destroyed