Darkest Depths

Kyle Gilmore · Kyle Gilmore Games

Released
Apr 18, 2019
Platforms
Windows
Last updated
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Updates & announcements

20 posts
  1. Developer post

    Hotfix Alpha .19

    Added a dot crosshair. Necromancers corrupted hand attack now spawns area denial orbs at 50% chance instead of every time. More environmental details added to level 1. Lighting tweaks - more dark, less flares. Started adding environmental lighting at the room level. Fixed Main Me

  2. Developer post

    Hotfix Alpha Version .18

    Added video options. You can now select the frame rate that you want to cap at. Added a Vsync option which fixes the horrendous screen tearing that I personally have been experiencing. As well as some of the artifacting issues that I've seen. Re-did the main menu. I broke some th

  3. Developer post

    Fixed high GPU usage

    Frame rates are going to be capped at 60 until I work out a better solution.

  4. Developer post

    Hotfix .17

    Tweaked enemy eyes brightness. Tweaked Yellow growth brightness. More environment lighting tweaks. Replaced the base floor tile texture. Brutes have more health. Fixed the Seer not taking explosive damage. Tweaked lens flare. Reduced motion blur. Adjusted rocket explosion effects

  5. Developer post

    The Brute is back

    .16 Added special enemy number 2 the Brute. Any one who played the game before the rebuild will know of them as the rock slinging big guys. They are completely remodeled and reworked to be much much more aggressive. No more rock throwing they now live up to their name. Updated mo

  6. Developer post

    Hotfix .15

    Reduced time to "Charge the plates" and "Hold the bridge" Fixed explosion FX size for the cluster rocket. Added more environment detail to level 1. Added some environment detail to level 2. Enemies are no longer contained to their rooms in level 2. Slightly reduced the size of th

  7. Developer post

    Darkest Depths Rebuild Release

    I made a mistake in thinking that local back ups was the way to go. Long story short a bad power supply caused me to lose four hard drives at once and basically my entire game. Every single piece of the game has been remade with the exception of some models, enemies most specific

  8. Developer post

    Next Update Preview and the Future

    Darkest Depths started as a passion project. I set out to make the game that I wanted to play. At times it hit that mark and at others it failed dramatically. I honestly didn't really have a goal or direction other than random levels and fun gunplay. It has been a huge part of my

  9. Developer post

    Leaderboards, Survival Mode, New Boss

    Leaderboards have been added to New Game mode and Survival. Survival game mode has been added. It was going to launch with a changing arena and new areas opening up over time. I unfortunately found some exploits. Normally I'd be fine letting people play with my mistakes. With lea

  10. Developer post

    Elite Enemy, Bug Fixes, Leaderboards coming soon

    Bombardier Minis now spawn in clusters. Not all Graveheart Wizards spawn enemies. Added a new elite enemy type. You'll recognize them when you see them. Bouncing bombs from mini Seers lifetime has been randomized. This should prevent a ton of explosions at once. After testing I'm

  11. Developer post

    Spawn Changes and fixes

    The entire game now uses a completely new spawning system. This should be more obvious where enemies will be spawning to prevent getting spawned on and killed. It also takes enemy spawning away from the center of a room. With that, the instant room spawns should now always be spa

  12. Developer post

    Small Hotfix...Again

    Fixed an issue with doors locking you out of a room if you hit a Hound while outside of the room. Hounds will not lock doors until I completely fix the issue. There is an issue with controller interact button X on an XBOX controller not opening doors or chests. It was caused by c

  13. Developer post

    Small Hotfix

    Reduced the amount of coins required to unlock most guns. Fixed a bug with the Bombardier boss room not unlocking.

  14. Developer post

    Release the Hounds

    Added a new enemy type. The Gravehounds lock doors, rush the player and leap constantly. They have no ranged attack and they cannot strafe but they have high health and damage. Added a new enemy type Bombardier Minis. These little guys strafe around, up and down and rain bombs on

  15. Developer post

    Treasure Hunting in the Depths

    Reverted air move speed to the previous speed. Seeker Rocket launcher's primary fire no longer seeks and instead goes straight and is much faster. The alt fire Rocket Storm still shoots seeker missiles. Doors now take an input with the interact button to open instead of automatic

  16. Developer post

    Level Stat System, New Boss, 8 New Upgrades

    The entire level up system has been overhauled to be much more RPG like. Instead of instantly getting set stat ups you now get a prompt to press the interact button. If you do not use your upgrade all XP gained while the prompt is up will be wasted. This is to prevent people from

  17. Developer post

    Improved Rooms, Razorback Alt Fire

    New rooms. Rusher class enemies now jump at the player. Some smaller rooms are now entrances to much larger arenas instead of just being small rooms. This makes for more interesting arenas and much less enclosed combat. There are still a lot of smaller rooms but I'm working to ma

  18. Developer post

    New Gun, Upgrades, Maps and More

    Added a new gun called Razerback. It shoots sticky rounds at an extremely fast RPM that explode 3 seconds later. It drops from relic chests right now and will be unlockable later. It also doesn't have an alt fire yet but the primary fire is pretty insane. Added a new upgrade call

  19. Developer post

    Achievements

    Added 9 Steam Achievements. Later I'll add achievements for each boss and weapon. Now that I'm finally playing with the API I'm going to try to start on the leaderboard but no promises on when this will be ready. Fixed an issue with the gravemother's animations. New sound effect

  20. Developer post

    Updated Weapon Unlock Section, New Sound Track

    Finished Atomizer model/textures. Finished Unlocks page gun icons. Each different sized version of the Rusher class of enemy now has it's own texture color. Cleaned up the Exploder class explosion. Completely new soundtrack from White Bat Audio. Check them out on YouTube. They ma