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Hotfix .17

Tweaked enemy eyes brightness.
Tweaked Yellow growth brightness.
More environment lighting tweaks.
Replaced the base floor tile texture.
Brutes have more health.
Fixed the Seer not taking explosive damage.
Tweaked lens flare.
Reduced motion blur.
Adjusted rocket explosion effects to match the explosion radius differences.
Added a new rocket to the random rocket launcher rolls.
Adjusted rocket projectile size to match the explosion radius differences.
Increased damage for rockets that only explode on hit. Cluster and bounce rockets stay the same.
Added Seeking cluster variant to rocket launcher cluster bombs. These might not be perfect yet.
Added the Leech enemy type. Expect them to leap at you soon.
Exploders now spawn Leeches on death.
Fixed an issue with Hotfoot. It now correctly spawns a burning AoE field when landing.
Enemy health scales off of difficulty. This is a light scaling so 1 difficulty = + 1 health. The goal is to scale the difficulty with the player progression and add a slight risk of falling behind but currently difficulty only scales on difficulty+ pickups.