Developer postOriginal post (opens in a new tab)

Spawn Changes and fixes

The entire game now uses a completely new spawning system. This should be more obvious where enemies will be spawning to prevent getting spawned on and killed. It also takes enemy spawning away from the center of a room. With that, the instant room spawns should now always be spawned before entering their room.

Changed Gravemother's explosion trigger radius to make them slightly more forgiving. Now there's a chance that causing them to explode by proximity won't actually hit you.

Fixed Controller Interact button.

Hounds now have eyes.

Nests no longer lock doors.