Looking for Heals

Blue Bomber Games

Released
Mar 25, 2021
Platforms
Windows
Last updated
Wishlist on SteamAdd it on the Steam store page. Opens in a new tab.

Updates & announcements

20 posts
  1. Developer post

    Hot-Fix: Guild Vendor Bug

    Fixed a bug that would cause the alert pop-up to stay on screen after purchasing a new spell or item.

  2. Developer post

    The Tactics Mode (Re)Update

    I found time over the weekend to port over the direct fighter control from Early Access back into the game. It is now available as an option in the pause menu. This will allow players to send and recall fighters, and disable the AI-driven behavior. A big apology for those players

  3. Developer post

    Summer Sale Update

    Hope everyone is enjoying their summer, here's a little update to tidy a few things up in the game. The biggest change is that players who breezed through the standard game difficulty can now test their skills in New Adventure+. Enjoy! Features New Adventure+ added! Players can c

  4. Developer post

    Hot-Fix: Guild Vendor Bug

    Fixed a game-breaking bug where the player could be teleported outside of the Guild after talking to a vendor.

  5. Developer post

    Looking For Heals OUT NOW!!

    Good news everyone, Looking For Heals 1.0 is dropping today! Thanks so much for the support and feedback these last 2 years! IT'S HEALING TIME! CHANGE LIST Health bars are now much bigger and easier to see Shrank down some dungeon sizes by one room Player can now sprint when out

  6. Developer post

    Update #18 The End of a Journey

    After thousands of work-hours, hundreds of squashed bugs, tons of features, and enough iterations to make your head spin...I'm happy to announce that this will be the final update for Early Access. This feels like a good time to reflect. When Stu and I started this project 2 year

  7. Developer post

    Update #17 New Spells, New Buffs, and Balancing

    We're getting close to the end folks! Here's the follow up to last month's update, with more spells, items, buffs, and a boat-load of enemy balancing. Next up is the narrative pass, along with the last level of the game: Ice Mountain. After that, it's Steam integrations and the l

  8. Developer post

    Update #15: We're Back!

    It's been a while since our last update, but thanks for your patience as we take this thing to the finish line in the coming weeks. We've made a major pass on the UIs that I think you'll like, and healer classes have new special abilities! Features and Updates New Song for the Gu

  9. Developer post

    Update #14: Sound Pass

    We're back with a big pass of sounds from my old Dungeon Defenders colleague, Afshin Cohen. Updates will be a little lighter as we polish through the holidays, but the full release is nearly here! Features and Changes: Beastmaster pet now distracts enemies like the Vanguard Ice W

  10. Developer post

    Update 13: Item Overhaul

    Today's update gives the support items in the game a well-deserved boost in effectiveness. Many items that had a percent chance to proc will now always activate on the first hit made by fighters, as well as general damage increases across the board. See what crazy item combinatio

  11. Developer post

    Update 12: Balancing Act

    This week's update comes with a hefty design pass. Lots of tweaks to fighters, items, enemies and spells to squash some Optimal Strategies and change up that meta! There's more tactical emphasis on retreating and fighter positioning now so make sure to take advantage of those rec

  12. Developer post

    Update #11: Boss Time

    This week brings three new enemies, and they're all bosses! They'll be changing a decent amount over the upcoming polish pass, so study up while you can. The community helped out big time to squash some particularly sneaky bugs for this update too, so another big thanks to everyo

  13. Developer post

    Update #10: Weekly Speedrun

    We're back from the break and better than ever! This update adds the first of several Steam integrations: The Weekly Speedrun. Race a custom-made fighter team against the clock, then compare your best time with LFH players from all around the world! Healers and fighter classes ar

  14. Developer post

    Update #9: New Sewer Level

    Lots of great feedback this week, a big thanks for all of the suggestions and bug reports on Discord and the Steam Community. Your help and support makes every update even better! This week's update includes a brand new level, new enemies, and the first of many new music tracks f

  15. Developer post

    Update #8: Rogue-lite Progression at Last

    It's been a long time coming, but it's finally here: The Progression System! Item and spell vendors are now in the guild hall to unlock all of that sweet content. Stronger enemies will now drop Spirit Gems, which you use in the guild to purchase new game features. It's a beefy up

  16. Developer post

    Update #7: Combat Tuning

    Enemy group AI has been reworked for this week's update. Swarms of enemies should be easier to handle as they will intelligently wait their turn to make attacks now. This should make encounters feel more fair with only a limited number of enemy actions occurring at any particular

  17. Developer post

    Update #6: New Healer Classes and Spells

    This next update pushes LFH into more experimental territory with the inclusion of several new healer spells inspired by action games. Give them a shot! And don't forget to post your favorites on Discord so we know how they're working out. Features and Changes: Did someone ask fo

  18. Developer post

    Update #5: The Talent Screen

    The big feature this time around is the Talent Screen, which replaces the previous inventory screen. Now you can level up your fighters with gold, which will give you talent points to allocate to things like health, speed, and item ranks. Give it a try and let us know if what you

  19. Developer post

    Update #4: Tactical Pause Screen

    Ever feel like you're getting overwhelmed in combat? Or maybe you've wanted to perform more advanced micro during boss fights? Well now you can, with the Tactical Pause feature! During combat, just hit Left Shift/Trigger to freeze time and queue up one move and/or attack command

  20. Developer post

    Week #3 Update: New Healer Class

    This week gets not one, but TWO big features: The Elementalist healer, and a new and improved death system. I hope you're ready for some satisfying micro, because the new mini-bosses will put your tactics to the test! Features and Changes: New Healer Class: The Elementalist! Uses