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Update #17 New Spells, New Buffs, and Balancing

We're getting close to the end folks! Here's the follow up to last month's update, with more spells, items, buffs, and a boat-load of enemy balancing. Next up is the narrative pass, along with the last level of the game: Ice Mountain. After that, it's Steam integrations and the long-awaited polish pass. See you soon!

Updates

  • Added Crit, Block, and Dodge chances to all classes
  • New Support Item: Hot under pressure. Greatly increases crit chance when low on health
  • New Support Item: Iron shield. Increases your block chance
  • New Support Item: Sneakers. Increases your dodge chance
  • New Spell: Enrage. Increases crit chance on a fighter for a 8 seconds
  • New Spell: Phase Shift. Greatly increase dodge chance on a fighter for 10 seconds
  • New Spell: Rescue Portal. Teleport the fighter to the healer's location
  • New Spell: Evergreen. Heals the fighter continuously over several seconds
  • New Spell: Blessing of Light. Temporarily increases all healing on targeted fighter.
  • New Buff: Shield Aura. You are surrounded by an aura that blocks all damage. Goes on cooldown after each use.
  • New Buff: Comradery. All remaining fighters become enraged when an ally is downed.
  • New Buff: Timeout. All remaining fighters gain a shield when an ally is downed.
  • New Buff: Holy Word. All healing is increased for the first 10 seconds after entering a combat room.
  • Defender ability has been replaced with having higher block stats
  • Improved Enemy AI to not use certain powerful abilities if they are already being cast
  • Cooldown and healer speed buffs can stack, all others can only be applied once
  • Enemy health +33% and Damage +50% for each loop

Fixes

  • Changed ice mages to stop channeling their attacks periodically
  • Fixed a bug where the mini-map would stop generating
  • Improved ranged fighter position finding
  • Roll Troll and Rat Mother can now be attacked (Thanks MrMcBad)