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Update #15: We're Back!

It's been a while since our last update, but thanks for your patience as we take this thing to the finish line in the coming weeks. We've made a major pass on the UIs that I think you'll like, and healer classes have new special abilities!

Features and Updates

  • New Song for the Guild Hall by Chris Sinnott!
  • Decreased the average size of all dungeon floors by 20%
  • Added a level progression bar to the loading title and game over screens
  • Updated Game Over Screen
  • Updated Level Title Screen
  • Updated Fighter Inventory Screen
  • Level up system has been streamlined! Health and Speed will gradually increase up to the new level cap.
  • Updated Choose Spell Screen
  • Updated Resume Popup at the Guild Hall
  • Healer Class Changes: All classes now use the same Heal/Shield/Rez slots, with special perks for each class
  • Priest starts with extra essence
  • Elementalist now freezes nearby enemies on First Strike.
  • Battle Medic now poisons nearby enemies on First Strike.
  • Paladin Healing Radius has been decreased
  • Necromancer is hardcore: Starts with less essence but gains it on each enemy kill. Also damages enemy health when nearby!

There's not much left for LFH but look forward to one more level, a narrative pass, and of course...achievements! Stay safe and healthy out there.

-Jay