Fixed destructible terrain - now no invisible surface that missiles used to hit Also terraforming (using tools or explosions) is faster up to 2 times depending on the action Physics quality is improved (in cost of some performance) on your requests Random maps can be copied to "c
Fixed destructible terrain - now no invisible surface that missiles used to hit Also terraforming (using tools or explosions) is faster up to 2 times depending on the action Physics quality is improved (in cost of some performance) on your requests Random maps can be copied to "clipboard" so you can load them in the editor
OPTIMIZATION Physics • Debris performance significantly increased (+ 30-200%) • Walls performance slightly increased (+ 10-40%) Fire system • When you turn off fire particles, they no longer load the GPU • Burnt parts change material to non-animated to reduce GPU usage Object fre
Fire system • When you turn off fire particles, they no longer load the GPU • Burnt parts change material to non-animated to reduce GPU usage
Object freezing system • The debris will automatically turn off its physicality under certain conditions to reduce CPU load, and turn it on if necessary • If Combine debris is enabled, they will be merged into 1 model with disabled physics to reduce the rendering-load on the CPU
New stuff
Timer and dynamic explosives editor Hmmm but it doesn't do anything... Could this be for the next update? • Now, by pressing Alt, the explosion radius of all charges will be displayed. • If you were aiming at the explosive when pressing Alt, a small editor will open where you can change the radius of the explosion and set a timer. • Pressing T starts the stopwatch and everything explodes in accordance with the set delay.
Other changes • Ladder added to editor • Fixed minor bugs
OPTIMIZATION Where the changes will take place: • Physics • Fire system • Debris combiner What else will change? • Timer and dynamic explosives editor • Stairs The full list of updates will be available on the day of release! Yeap, get ready for discounts!
OPTIMIZATION Where the changes will take place: • Physics • Fire system • Debris combiner
What else will change? • Timer and dynamic explosives editor • Stairs
The full list of updates will be available on the day of release! Yeap, get ready for discounts!
More maps • Added the most popular maps made by players • Slightly changed map packs Now there are more big buildings in the game Fire system • The wood burns! • It actually burns! CTS • Sand and winter terrains visually changed - the textures repetition pattern now is much less
More maps • Added the most popular maps made by players • Slightly changed map packs Now there are more big buildings in the game
Fire system • The wood burns! • It actually burns!
CTS • Sand and winter terrains visually changed - the textures repetition pattern now is much less invisible
Weaponry • Increased the maximum radius for some weapons
Timer? • Hmmm but it doesnt do anything yet ... Could this be for the next update? (It is)
New platforms • The game now supports Mac OS • And Linux
Minor changes • Fixed a bug when when choosing a random card it was impossible to switch back to ready-made sets • Fixed many minor bugs
KreizLand workshop • Launch random maps wich are built by other players - just press the Random button when selecting map • In Editor press new button on the top right if you want to create new KreizLand account that will allow you to save maps you built and launch them on differ
KreizLand workshop • Launch random maps wich are built by other players - just press the Random button when selecting map • In Editor press new button on the top right if you want to create new KreizLand account that will allow you to save maps you built and launch them on different platforms or to let other users play them
Small changes • Walls in the editor are now placed correctly • Fixed a save bug when some walls were replaced with wardrobe (no matter how ridiculous it sounds) • Added winter location
PS: nothing else to say or... if you got bugs tell me ... game bugs not real bugs
WEAPONRY • 2 tools to play with destructible terrain: - left click to dig, right to extend terrain - simply restets terrain to default GRASS • Pretty grass effect that can be enabled in Graphics PHYSICAL PLAYER • It wont lag anymore when you move MAP EDITOR • Inventory items (war
WEAPONRY • 2 tools to play with destructible terrain: - left click to dig, right to extend terrain - simply restets terrain to default
GRASS • Pretty grass effect that can be enabled in Graphics
PHYSICAL PLAYER • It wont lag anymore when you move
Explosions A new option is now available in the graphics settings, it allows you to choose whether the explosions will be processed on the GPU or CPU. If GPU - explosions will consist of thousands of particles, at the moment there is a limit of 200 thousand particles from 1 explo
Explosions
A new option is now available in the graphics settings, it allows you to choose whether the explosions will be processed on the GPU or CPU. If GPU - explosions will consist of thousands of particles, at the moment there is a limit of 200 thousand particles from 1 explosion (if you are experiencing performance problems related to their visualization or if you want to see more particles at once - let me know). Whereas on the processor these are animated billboards (up to 200 per explosion).
Small changes:
Maps from the editor can now be copied to the clipboard, and to load you just need to copy the line to clipboard and press the following button in Editor
Now the mannequin tries to stand straight even harder! Yes, now he almost does not fall
Fireworks! (No real damage)
Fixed some bugs with the interface and loading settings
I've bought a new headphones to hear all your feedback... Have fun destroying in this game :)
Physical player Bat tab and physical model Everything will be in development and will be improved in future updates. Weapons When choosing. Tornado and singularity got a radius change. Dynamite can get stick to any surface with custom force Mannequin Now he is trying to stand str
Physical player
Bat tab and physical model Everything will be in development and will be improved in future updates. Weapons When choosing. Tornado and singularity got a radius change. Dynamite can get stick to any surface with custom force Mannequin Now he is trying to stand straight! Yeah, finally he doesn`t fall immediately. Well at least he tries to, so do not place him on walls - he doesnt like it.
Small changes:
Cannonballs now automatically choose a method physics calculating so now they should not "get stuck" when flying through a pile of debris (it also help performance a little)
Fixed disappearance of sounds during missiles spam
Fixed surface deformation during explosion spam
Explosions push debris a bit stronger to the sides
Mannequin looks in the same direction as you
I`ve bought a new mouse to make games with less amount of wires... Have fun destroying in this game :)
New weaponry Custom pack was removed... as all of them - but it`s for better! Slot system: Now you can place any gun into slot to access it pressing 1-9 on keyboard Most of the guns can be tuned. It means you can adjust weapon radius or velocity before putting it into slot. Set 9
New weaponry
Custom pack was removed... as all of them - but it`s for better! Slot system: Now you can place any gun into slot to access it pressing 1-9 on keyboard Most of the guns can be tuned. It means you can adjust weapon radius or velocity before putting it into slot. Set 9 different missiles and destroy maps with missiles only or take all types of guns...
Small changes:
Better slow-mo physics Now force will be properly applied to debris (it used to be lower when time was slowed down)
Sounds New sound system will reduce sound of 100 explosions to protect your ears ;)
Tornado New physics system also applied to tornado. And with some extra changes it should become a bit more tasty.
Skybox Now sky looks different.
Glass I have bought a new Glass to drink water from... Have fun destroying in this game :)
Terrain deformation X2 detailed terrain for better destruction! Just change terrain when choosing a map and that`s it - not you can dig it all Procedual explosions Reduce GPU load by enabling this feature in Graphics. Explosions close to each other will produce a bit less particl
Terrain deformation X2 detailed terrain for better destruction! Just change terrain when choosing a map and that`s it - not you can dig it all
Procedual explosions Reduce GPU load by enabling this feature in Graphics. Explosions close to each other will produce a bit less particles
Minor fixes: - Inventory custom gun - Balls will always spawn when you shoot them - And they will always collide with walls - HUD can be fully hiden (press H)