Destructive Physics - Destruction Simulator

KreizLand Games

Released
Aug 20, 2021
Platforms
WindowsmacOSLinux
Last updated
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Updates & announcements

10 posts
  1. Developer post

    Small update

    Fixed destructible terrain - now no invisible surface that missiles used to hit Also terraforming (using tools or explosions) is faster up to 2 times depending on the action Physics quality is improved (in cost of some performance) on your requests Random maps can be copied to "c

  2. Developer post

    Destructive physics RELEASE UPDATE #1.0

    OPTIMIZATION Physics • Debris performance significantly increased (+ 30-200%) • Walls performance slightly increased (+ 10-40%) Fire system • When you turn off fire particles, they no longer load the GPU • Burnt parts change material to non-animated to reduce GPU usage Object fre

  3. Developer post

    Destructive physics release on August 20

    OPTIMIZATION Where the changes will take place: • Physics • Fire system • Debris combiner What else will change? • Timer and dynamic explosives editor • Stairs The full list of updates will be available on the day of release! Yeap, get ready for discounts!

  4. Developer post

    Destructive physics Pre-release UPDATE #0.7.0

    More maps • Added the most popular maps made by players • Slightly changed map packs Now there are more big buildings in the game Fire system • The wood burns! • It actually burns! CTS • Sand and winter terrains visually changed - the textures repetition pattern now is much less

  5. Developer post

    Destructive physics UPDATE #0.6.4

    KreizLand workshop • Launch random maps wich are built by other players - just press the Random button when selecting map • In Editor press new button on the top right if you want to create new KreizLand account that will allow you to save maps you built and launch them on differ

  6. Developer post

    Destructive physics UPDATE #0.6.3

    WEAPONRY • 2 tools to play with destructible terrain: - left click to dig, right to extend terrain - simply restets terrain to default GRASS • Pretty grass effect that can be enabled in Graphics PHYSICAL PLAYER • It wont lag anymore when you move MAP EDITOR • Inventory items (war

  7. Developer post

    Destructive physics UPDATE #0.6.2

    Explosions A new option is now available in the graphics settings, it allows you to choose whether the explosions will be processed on the GPU or CPU. If GPU - explosions will consist of thousands of particles, at the moment there is a limit of 200 thousand particles from 1 explo

  8. Developer post

    Destructive physics UPDATE #0.6.1

    Physical player Bat tab and physical model Everything will be in development and will be improved in future updates. Weapons When choosing. Tornado and singularity got a radius change. Dynamite can get stick to any surface with custom force Mannequin Now he is trying to stand str

  9. Developer post

    Destructive physics UPDATE #0.5.0

    New weaponry Custom pack was removed... as all of them - but it`s for better! Slot system: Now you can place any gun into slot to access it pressing 1-9 on keyboard Most of the guns can be tuned. It means you can adjust weapon radius or velocity before putting it into slot. Set 9

  10. Developer post

    Destructive physics update

    Terrain deformation X2 detailed terrain for better destruction! Just change terrain when choosing a map and that`s it - not you can dig it all Procedual explosions Reduce GPU load by enabling this feature in Graphics. Explosions close to each other will produce a bit less particl