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Destructive physics UPDATE #0.6.2

Explosions

A new option is now available in the graphics settings, it allows you to choose whether the explosions will be processed on the GPU or CPU.
If GPU - explosions will consist of thousands of particles, at the moment there is a limit of 200 thousand particles from 1 explosion (if you are experiencing performance problems related to their visualization or if you want to see more particles at once - let me know).
Whereas on the processor these are animated billboards (up to 200 per explosion).

Small changes:

  • Maps from the editor can now be copied to the clipboard, and to load you just need to copy the line to clipboard and press the following button in Editor
  • Now the mannequin tries to stand straight even harder! Yes, now he almost does not fall
  • Fireworks! (No real damage)
  • Fixed some bugs with the interface and loading settings

I've bought a new headphones to hear all your feedback... Have fun destroying in this game :)