OPTIMIZATION
Physics
• Debris performance significantly increased (+ 30-200%)
• Walls performance slightly increased (+ 10-40%)
Fire system
• When you turn off fire particles, they no longer load the GPU
• Burnt parts change material to non-animated to reduce GPU usage
Object freezing system
• The debris will automatically turn off its physicality under certain conditions to reduce CPU load, and turn it on if necessary
• If Combine debris is enabled, they will be merged into 1 model with disabled physics to reduce the rendering-load on the CPU
New stuff
Timer and dynamic explosives editorHmmm but it doesn't do anything... Could this be for the next update?
• Now, by pressing Alt, the explosion radius of all charges will be displayed.
• If you were aiming at the explosive when pressing Alt, a small editor will open where you can change the radius of the explosion and set a timer.
• Pressing T starts the stopwatch and everything explodes in accordance with the set delay.
Other changes
• Ladder added to editor
• Fixed minor bugs