News and updates

Developer announcements, patch notes and gaming coverage from across the GaugeDB catalogue.

Latest news

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  1. Grey GooDeveloper post

    Qualifier Three This Saturday!

    The most intense Grey Goo gameplay yet is about to happen! This Saturday, November 21, is the continuation of the Grey Goo Tournament Series with Qualifier Three matches kicking off at 1pm PST / 9pm GMT on Twitch . QUALIFIER THREE PLAYERS Congratulations to the following players

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  2. Grey GooDeveloper post

    Qualifier Three This Saturday!

    The most intense Grey Goo gameplay yet is about to happen! This Saturday, November 21, is the continuation of the Grey Goo Tournament Series with Qualifier Three matches kicking off at 1pm PST / 9pm GMT on Twitch . QUALIFIER THREE PLAYERS Congratulations to the following players

    Read article
  3. Romero's AftermathDeveloper post

    Hotfix 11/20/15

    Hey everyone, Here's the hotfix notes for today! Want to discuss the patch? Go here! -Fixed bug where player dies and the players collision would remain there blocking doorways -Fixed bug where a consumable item would display on your quickslots even though you did not have any re

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  4. Romero's AftermathDeveloper post

    Hotfix 11/20/15

    Hey everyone, Here's the hotfix notes for today! Want to discuss the patch? Go here! -Fixed bug where player dies and the players collision would remain there blocking doorways -Fixed bug where a consumable item would display on your quickslots even though you did not have any re

    Read article
  5. ENYO ArcadeDeveloper post

    UPDATE - 151120 v1.1

    So here is the first post-release update. I've spent some time optimizing the game. One big thing was the level generation algorithm to improve the location transition speed. So now that feels 10x faster, at least to me. Here is the list of changes and additions: Added visual con

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  6. ENYO ArcadeDeveloper post

    UPDATE - 151120 v1.1

    So here is the first post-release update. I've spent some time optimizing the game. One big thing was the level generation algorithm to improve the location transition speed. So now that feels 10x faster, at least to me. Here is the list of changes and additions: Added visual con

    Read article
  7. GRAVDeveloper post

    Free Weekend Recap

    Hello GRAV Community, It’s been almost a week since our free weekend ended. It was fast and furious and left us with plenty of data to check out. We would like to recap our free weekend by sharing some of the more interesting stats we found: Many New Journeys began on 11.12.15 (I

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  8. GRAVDeveloper post

    Free Weekend Recap

    Hello GRAV Community, It’s been almost a week since our free weekend ended. It was fast and furious and left us with plenty of data to check out. We would like to recap our free weekend by sharing some of the more interesting stats we found: Many New Journeys began on 11.12.15 (I

    Read article
  9. Clicker HeroesDeveloper post

    Mercenaries have arrived!

    Hey Heroes! We have a large patch here for you today with a couple of new features. The first of which are Mercenaries! Hire them to do your bidding and dirty work! You can also now upgrade your relics with forge cores. The cap is level 50 currently, but we're rebalancing relics

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  10. Clicker HeroesDeveloper post

    Mercenaries have arrived!

    Hey Heroes! We have a large patch here for you today with a couple of new features. The first of which are Mercenaries! Hire them to do your bidding and dirty work! You can also now upgrade your relics with forge cores. The cap is level 50 currently, but we're rebalancing relics

    Read article
  11. BoogeymanDeveloper post

    1.1.8

    The last update before 1.2 • Teddy bear formed a band. (Main menu 'Easter Egg') • Teddy bear secrets. • Tutorial text under bed not going away bug fixed.

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  12. BoogeymanDeveloper post

    1.1.8

    The last update before 1.2 • Teddy bear formed a band. (Main menu 'Easter Egg') • Teddy bear secrets. • Tutorial text under bed not going away bug fixed.

    Read article