So here is the first post-release update.
I've spent some time optimizing the game. One big thing was the level generation algorithm to improve the location transition speed. So now that feels 10x faster, at least to me.
Here is the list of changes and additions:
- Added visual control aid to the main menu
- Optimized level generation algorithm
- Optimized a few things in the moving objects
- Death/End-Level scoreboard now shows the amount of Intel-balls collected
- Reduced 2D sound falloff (was too steep so the SFX got to quiet to the edge of the screen)
Hover Mines andSewer-Meatballs now only attack when they see the player- As always, some fixes and additions I might have missed
Let me know if you run into any issues or have suggestions. And a warm hearted HELLO! to all the new players! I guess I'll have to start beating all your high-scores soon... ha!
Thank you for your support!
(hotfix: the Hover Mines are meant to track the player through 'walls')
Regards,
James