News and updates

Developer announcements, patch notes and gaming coverage from across the GaugeDB catalogue.

Latest news

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  1. ErgoDeveloper post

    Upcoming Beta builds

    April Fools! Just kidding, this ones legit, I just thought it'd be funny to announce something on April 1st. So first things first, the plan. Firstly , I want to talk about how you will be able to play these beta builds. When they're ready, I'll be modifying how Ergo launches, th

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  2. Pages of Time: PrologueDeveloper post

    Update 04/01/23

    Now English localization is polished again! To make the game compatible for more players, we implemented graphic quality setting : - Press ctrl + X + 1/2/3 in game to switch to Low / High / Ultra quaility (Ultra is default) - You can also enter the following launch options in the

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  3. DAVE THE DIVERDeveloper post

    ✨April fools'✨ Enjoy Dave the Diver in 3D Mode!

    ✨April fools'✨ Greetings, Divers! 🍣 We've got an exciting new update for you! Dive into a whole new dimension of the Blue Hole with the new 3D mode . ◈ Updated Version Windows: v0.4.1.23 Mac OS: v0.4.1.23.mac ◈ Update details ◈ Newly added features 3D Mode ~ Seamless 2D-to-3D Tr

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  4. 小白兔电商~Bunny e-ShopDeveloper post

    DLC用剧情回顾功能已更新!

    各位店主,有一段时间没见啦! 感谢大家一直以来的支持,经过这段时间的努力,之前预告的剧情回顾功能已经上线! 请大家加载25周的旧存档并通过一次结局,即可解锁对应进度的全部事件。 当然,更新以后推进的游戏剧情将会自动记录、解锁。 很抱歉在设计时考虑不够周全,没有第一时间将这些功能做出来,让全程一档流的店主受到伤害了TvT 不过我们会吸取这次的经验教训,努力优化体验的! 讨论、攻略等,欢迎加入玩家群【小白兔后援群】:514229057 如果在游戏过程中发现BUG,欢迎加入【小白兔电商bug汇报群】:865789494

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  5. DogworldDeveloper post

    Patch 1.3: Achievements and Bug Fix

    Hey all, thanks for enjoying Dogworld for the last two years. This patch was... well, a long time coming. I've added a handful of achievements to the game, for the most part if you have a relatively completed save file it will automatically unlock a good number of them. I've also

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  6. The IsleDeveloper post

    DevBlog #35

    FTessaro - Lead Programmer Much of my work this month revolved around the gallimimus, which has a different way of grabbing things, as it may use either its mouth or hands, so I developed a small system to control when to use one or the other, including swallowing something that

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  7. MindustryDeveloper post

    Build 143

    Fixed some keybinds missing translations Fixed a long-standing pathfinding issue of enemy wave units exhibiting "confused" behavior in certain maps Fixed a server exploit that allowed users to block others from connecting Made entity sync network errors log a warning instead of f

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  8. Citywars Tower DefenseDeveloper post

    UPDATE #56 New Achievement System and emote

    ◈𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 ◈ This week, we added a new achievement system which you can find in the new Trophy Room in Hopetow

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  9. MacabreDeveloper post

    Dev Update 03

    This week in macabre This week, progress was made on setting up animations and behaviours for the crawler enemy, integrating pick-up components and seeker C into the demo, and fixing build and compile issues for non-editor builds. Additionally, various demo sublevels were worked

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  10. Final DoseDeveloper post

    Update v1.0.1 notes 3/31/2023

    Improved lighting and reflections Inverted a door for better navigation Fixed alignment of the door leading to the basement Don't hesitate to report any issues and share your suggestions! Also, if you could please review the game. It helps the discoverability of the game a lot! T

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  11. Just KingDeveloper post

    Bard Fools!

    Artificer: Welp, I have to rework this AP/AD converter, but things seem somewhat stable now... Enzo the Bard: Heeeeeeey buddy, what do you have over there? Seems expensive! Artificer: Oh this? This is the reality warper I've been working on, don't touch it! Enzo: Hmm, ok ok... yo

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  12. Pixel WarsDeveloper post

    New Version Launched

    - Tried to fix finish game not broadcasting to Discord sometimes - Reduced radius of unit dispersion when arriving at a new location - Fixed units becoming stuck, not moving, and not attacking sometimes - Fixed delay when commanding units to move to a new location sometimes - Fix

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  13. Archmage RisesDeveloper post

    Build 14.1.22 Live!

    Our improved QA process is working. We delayed this build from yesterday because we found serious issues. Then today we did a full test sweep and found several serious issues. We fixed them and had to work a little late, but here it is! I'll say it like Apple does about their pho

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