This update brings improvements to controller/mouse input interactions, Changes to the score system and integration with celestial modifiers, & many smaller changes and fixes to the game to improve the overall experience.
Controller Input
Fixed issues with switching between mouse & keyboard and controller inputs:
- Connecting a controller correctly hides the cursor and prevents mouse input until it is moved (previously caused potential UI mishaps)
- Once moved, the cursor re-appears in the centre of the screen, allowing mouse input
- Seamless switching between controller and kb+m inputs
- Many fixes to controller navigation across the game explored in the fixes section
Score & Celestial Modifier Changes
All Celestial Modifiers have been given a score multiplier to encourage their use in earning high scores, mix & match difficulties, high score progression, & to offset their impact on killstreaks. Also, some celestial modifiers have been adjusted to provide score related improvements instead of their previous ones:
- Changed LIBRA to increase boss score instead of bosses taking more damage
- Changed CAPRICORN to increase encounter score instead of bosses losing HP
- Changed SAGITTARIUS to improve killstreak timer scaling instead of increasing module fire rate
Changes
- Added an aura glow to encounters that blink and ana arrow that bounces up and down to indicate it is interactable
- Increased score provided from completing encounters to 100,000
- Added short invincibility to spider enemies spawned by the spider parents and small asteroids spawned by big asteroids to prevent them from instantly dying to piercing attacks
- Changed Damaging Additives upgrade to deal bonus damage to full HP enemies and activate for all sources of damage
- Changed Execute Threshold upgrade to activate for all sources of damage
- Changed colour of Celestial Modifiers name text and their new score multiplier text
- When killstreak timers run out, made their final count fade and move down
- Increased killstreak timer min and max scaling
- Reworded Portable Shield Generator module description to inform it prevents poison damage
- Made enemy projectiles appear over everything for improved clarity when dodging
- Increased Hull Piercer Kunai damage
- Increased radius of the Astral Upgrade 6th shot AOE
- Lowered enemy poison cloud explosion scaling with VIRGO modifier explosion size increase
- Changed the gold score flashing threshold to begin at a 10 instead of 11 killstreak
Fixes
- Fixed controller navigation when connecting/disconnecting a controller while the perk select screen is open
- Fixed opening perk select screen with a controller connected now showing the selected perk info and highlight
- Fixed perk descriptions staying open and closing and reopening the perk select screen
- Fixed text font scaling for high resolution fonts on perk descriptions and some celestial modifier descriptions
- Fixed killstreak timer scaling issue and suddenly ending after 125
- Fixed final boss arms playing their jet sfx on spawn
- Fixed issue when giving starting module options
- Fixed button audio sfx issue with ship select, ship buttons, & unequipping perks
- Fixed hover info issue on the select perk button
- Fixed score killstreak reset issue after starting a new run when a killstreak was previously active
- Removed area survive encounters granting ship turret attack speed
- Fixed when Portable Shield Generator's stacked shields get hit not playing their sfx
- Fixed Turret Amplification Grid Rotator not rotating uniformly around the ship in certain module slots
- Fixed overlapping animation flickering for:
- Enemies
- Fire Bomb fire clouds
- Enemy poison clouds
- EXP coins
- Fixed module tree not scrolling as you move through upgrades with a controller
- Fixed unequipping Astral Upgrades not being saved when restarting the game
- Fixed High Resolution Fonts toggle not being ticked on startup if enabled
- Fixed Paint Bucket bonus damage not being dealt correctly
- Fixed Space Hook and Grabber Tool grabbed enemies not playing their death sfx on hit