This week in macabre
This week, progress was made on setting up animations and behaviours for the crawler enemy, integrating pick-up components and seeker C into the demo, and fixing build and compile issues for non-editor builds. Additionally, various demo sublevels were worked on, and packaging settings were configured for playtesting.
Features
- Added Animation Cue for Crawler vocalisation
- Added Animation Cues for Crawler footsteps
- Added Crawler animation notifiers
- Demo Lodge sequence runtime sublevels
- Integrated Pick up components and seeker C into the demo
- Added out-of-bounds spline actor
- Added Player Bounds Spline
- Added Sensors to Demo Ecolodge sublevel
- Added Sublevel stream Demo Interaction Whitebox
- Temp AI controller changes.
- Deployed map bounds into demo subclass PlayerState so ability sets can be added to specific classes (either player or AI)
- Set up ability blocking tags for ability tag volumes
- Set up crawler behaviours to work with animation
- Split up default player state into base class AbilityState and player
- Set up packaging settings
Bugs
- Disabled TSR and reverted to DX11
- Fixed build on Unreal Engine 5.1.1
- Fixed compile issues for non-editor builds
