
Steam Build v1.00.39
As previously advised, we have now updated this game to the latest version and should already be automatically pushed to your Steam client if you have it installed. Enjoy!
Read articleDeveloper announcements, patch notes and gaming coverage from across the GaugeDB catalogue.

As previously advised, we have now updated this game to the latest version and should already be automatically pushed to your Steam client if you have it installed. Enjoy!
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Just issued a minor update to address several issues. Changes Many items and powerups which provided restorative effects to health and/or shield may now also restore armor or overshield. Armor and overshield restoration powerups may also drop while in combat. Added an adjustable
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The break neck speed promised has now been fully realized. Experience this white knuckle, speed run, micro epic for your self. In this update you now have :- 5 totally re-imagined floors of visceral, "glitch-punk", ultra violence. New teletext art from Dan Farrimond Three new sup
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The break neck speed promised has now been fully realized. Experience this white knuckle, speed run, micro epic for your self. In this update you now have :- 5 totally re-imagined floors of visceral, "glitch-punk", ultra violence. New teletext art from Dan Farrimond Three new sup
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Taverndialogue made cancelable without the need to leave the tavern Introduced absolute carrylimit (strength x 140 in ounces) Introduced sleeping in camp battles (depending on how good the guard was) Weathersystem respects sound volume setting Introduced helptext for the aventuri
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Taverndialogue made cancelable without the need to leave the tavern Introduced absolute carrylimit (strength x 140 in ounces) Introduced sleeping in camp battles (depending on how good the guard was) Weathersystem respects sound volume setting Introduced helptext for the aventuri
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Featured in "Zenodyne" (By Kaiser) Music by Railslave Fast bullets are back!
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Hey guys, Here are the sneak-peek patch note for the official release that's coming this April. Today we're going to look at some of the combat system changes and some moveset changes we made to Dan Mei, Valle, and Gaspar. Next week, we're going to look at Ridika, Dic (Formerly k
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Hey guys, Here are the sneak-peek patch note for the official release that's coming this April. Today we're going to look at some of the combat system changes and some moveset changes we made to Dan Mei, Valle, and Gaspar. Next week, we're going to look at Ridika, Dic (Formerly k
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Our third update for Ground Pounders and this one had a big focus on stability (as you'll see from all the CTDs we tracked down and killed). Also, a BIG swatch of new cards have been added! Give them a go and as always, please keep the feedback coming! Critical Fixes: Fixed post
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Our third update for Ground Pounders and this one had a big focus on stability (as you'll see from all the CTDs we tracked down and killed). Also, a BIG swatch of new cards have been added! Give them a go and as always, please keep the feedback coming! Critical Fixes: Fixed post
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Hi everyone, new patch with a variety of balance changes and quality of life changes going live! Enemies Woundwort Chair Hurler and Capulet Reflector have reduced defense Kitchen Slimes health reduced Bulky Friend has increased defense The champion feral cat should properly spawn
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Hi everyone, new patch with a variety of balance changes and quality of life changes going live! Enemies Woundwort Chair Hurler and Capulet Reflector have reduced defense Kitchen Slimes health reduced Bulky Friend has increased defense The champion feral cat should properly spawn
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Hi All, I've tried posting this announcement three times. Perhaps this time steam will let me? We shall see! Anyway, rather than go a long time working on harder bugs I figured it made more sense to push a smaller update with some of the quicker bugs resolved. This lets me test a
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Hi All, I've tried posting this announcement three times. Perhaps this time steam will let me? We shall see! Anyway, rather than go a long time working on harder bugs I figured it made more sense to push a smaller update with some of the quicker bugs resolved. This lets me test a
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Hi All! So, rather than wait too long for a big build up of bugfixes, I decided to test a live hotfix of the game with a few, smaller, quicker-to-resolve bugfixes. fixed collision/gaps/holes in a number of rooms fixed a handful of typos in dialog and perk/loadout descriptions fix
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Whew! Hopefully I fixed a lot of the major bugs people have been having, but in case I missed anything or created any new bugs I'll be monitoring the forums for the next few hours. Bug Fixes Fixed Input customization Fixed Text bug Fixed Black Screen Bug Gameplay Changes New REWA
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Whew! Hopefully I fixed a lot of the major bugs people have been having, but in case I missed anything or created any new bugs I'll be monitoring the forums for the next few hours. Bug Fixes Fixed Input customization Fixed Text bug Fixed Black Screen Bug Gameplay Changes New REWA
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After months of development and planning, the Early Access of Vertiginous Golf is here! We're really excited to get it out there in the open, and with some significant updates to previous versions of the game we have showcased, we're really looking forward to getting your feedbac
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After months of development and planning, the Early Access of Vertiginous Golf is here! We're really excited to get it out there in the open, and with some significant updates to previous versions of the game we have showcased, we're really looking forward to getting your feedbac
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