Hi everyone, new patch with a variety of balance changes and quality of life changes going live!
Enemies
- Woundwort Chair Hurler and Capulet Reflector have reduced defense
- Kitchen Slimes health reduced
- Bulky Friend has increased defense
- The champion feral cat should properly spawn, but will still be super elusive
- Enemies no longer phasey about thorns
- The Frozen Few should no longer blow you out of the room
- The glacial spike will now damage Sudsy the Inanimate every time he runs into it
- Goneril does reduced damage in Normal Mode
- Only two spiky globes upon death of the globe building in Hard Mode
- Friendly Foot Stools scaling base speed increased, footstool speed decreased in Hard Mode, overall just as friendly
- Virtuoso chair now made of adamantium
- Attempted another fix to The Brick Pile deciding to move around while immune
- A Buoyant Double now spawns her friends more often
- Bloodfather achievement extended to 13 health
- Better Cordy achievement changed to only basic attacks
- Due to generous funding, Administrator should properly bomb during portal phase on Hard Mode
- Krass-skull, Conqueror of Legions and Eater of Limbs, now creates confusion clouds on hit. Still trying to fix bug where he spawns on early floors...
Items/Perks/Lessons
- Remaining life before fragile items break should now be shown on the item
- Chalk will no longer destroy spiked globes
- Sharp Pointy Gift text changed + price reduced in vending machines
- Edgewood Hall Pass increased in price
- The Weeping Plant and Shoddily Copied Coin decreased in price
- The Weeping Plant should no longer hit invulnerable enemies
- The Ghostly Marble should properly be added to the spawn pool after completing The Imaginaries
- Van de Graaff Playset re-enabled with old graphics (no longer breaks game), no longer requires Hard Mode Regan kill to spawn
- Item damage scaling has been modified (some items such as My Manuscript! are stronger early but do not scale as well)
- Some trade-off perks have been improved (still intended to be situational)
- Schadenfreude and Merit should correctly trigger on bosses (no longer triggers on minions)
- Fog should spawn the cloud on top of the player regardless of how fast she moves