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New Patch is Now Live! (v439)

Hi everyone, new patch with a variety of balance changes and quality of life changes going live!

Enemies

  • Woundwort Chair Hurler and Capulet Reflector have reduced defense
  • Kitchen Slimes health reduced
  • Bulky Friend has increased defense
  • The champion feral cat should properly spawn, but will still be super elusive
  • Enemies no longer phasey about thorns
  • The Frozen Few should no longer blow you out of the room
  • The glacial spike will now damage Sudsy the Inanimate every time he runs into it
  • Goneril does reduced damage in Normal Mode
  • Only two spiky globes upon death of the globe building in Hard Mode
  • Friendly Foot Stools scaling base speed increased, footstool speed decreased in Hard Mode, overall just as friendly
  • Virtuoso chair now made of adamantium
  • Attempted another fix to The Brick Pile deciding to move around while immune
  • A Buoyant Double now spawns her friends more often
  • Bloodfather achievement extended to 13 health
  • Better Cordy achievement changed to only basic attacks
  • Due to generous funding, Administrator should properly bomb during portal phase on Hard Mode
  • Krass-skull, Conqueror of Legions and Eater of Limbs, now creates confusion clouds on hit. Still trying to fix bug where he spawns on early floors...

Items/Perks/Lessons

  • Remaining life before fragile items break should now be shown on the item
  • Chalk will no longer destroy spiked globes
  • Sharp Pointy Gift text changed + price reduced in vending machines
  • Edgewood Hall Pass increased in price
  • The Weeping Plant and Shoddily Copied Coin decreased in price
  • The Weeping Plant should no longer hit invulnerable enemies
  • The Ghostly Marble should properly be added to the spawn pool after completing The Imaginaries
  • Van de Graaff Playset re-enabled with old graphics (no longer breaks game), no longer requires Hard Mode Regan kill to spawn
  • Item damage scaling has been modified (some items such as My Manuscript! are stronger early but do not scale as well)
  • Some trade-off perks have been improved (still intended to be situational)
  • Schadenfreude and Merit should correctly trigger on bosses (no longer triggers on minions)
  • Fog should spawn the cloud on top of the player regardless of how fast she moves