Our Darker Purpose

Avidly Wild Games

Released
Jan 29, 2014
Platforms
Windows
Last updated
Wishlist on SteamAdd it on the Steam store page. Opens in a new tab.

Updates & announcements

20 posts
  1. Developer post

    New Experimental Patch (v516)

    Hi everyone, Pushed through some more bug fixes from last experimental build. Please let us know if any of these don't appear to be working! Archivists should now drop all item types Buying on-use items at vending machines should once again make current on-use item appear on the

  2. Developer post

    New Experimental Patch (v516)

    Hi everyone, Pushed through some more bug fixes from last experimental build. Please let us know if any of these don't appear to be working! Archivists should now drop all item types Buying on-use items at vending machines should once again make current on-use item appear on the

  3. Developer post

    New Experimental Patch (v513)

    Hi everyone! The quality of life at Edgewood is about to get (marginally) more bearable for its downtrodden residents. We'd welcome any help in testing the latest test/experimental patch (v513), accessible through the 'Betas' tab within Steam -> Our Darker Purpose properties.

  4. Developer post

    New Experimental Patch (v513)

    Hi everyone! The quality of life at Edgewood is about to get (marginally) more bearable for its downtrodden residents. We'd welcome any help in testing the latest test/experimental patch (v513), accessible through the 'Betas' tab within Steam -> Our Darker Purpose properties.

  5. Developer post

    Experimental patch pushed to live (v480)

    For those playing on the live build, the latest incarnation of Edgewood appears stable enough to push live. Stay tuned for additional changes! Quick list of things changed... You should now be able to save/exit/resume ONLY in between floors (leaving mid-floor will still result in

  6. Developer post

    Experimental patch pushed to live (v480)

    For those playing on the live build, the latest incarnation of Edgewood appears stable enough to push live. Stay tuned for additional changes! Quick list of things changed... You should now be able to save/exit/resume ONLY in between floors (leaving mid-floor will still result in

  7. Developer post

    New Experimental Patch (v480)

    Testing some new optimizations / engine upgrades. No meaningful changes to game since Experimental Patch (v478). Please let us know if there are any crashes.

  8. Developer post

    New Experimental Patch (v480)

    Testing some new optimizations / engine upgrades. No meaningful changes to game since Experimental Patch (v478). Please let us know if there are any crashes.

  9. Developer post

    New Experimental Patch (v478)

    Hi everyone! The halls of Edgewood have shifted again. We'd welcome any help in testing the latest test/experimental patch (v478), accessible through the 'Betas' tab within Steam -> Our Darker Purpose properties. Please be warned that this is an experimental build and may have

  10. Developer post

    New Experimental Patch (v478)

    Hi everyone! The halls of Edgewood have shifted again. We'd welcome any help in testing the latest test/experimental patch (v478), accessible through the 'Betas' tab within Steam -> Our Darker Purpose properties. Please be warned that this is an experimental build and may have

  11. Developer post

    Our Darker Purpose: Winter Festival Update

    Dearest Friends, The Administrators are pleased to announce the Edgewood Winter Festival update! It is that time of the season in which Old Man Winter laughs through his magnificent beard and invites us to look upon the wondrous landscape he has created. Moreover the dormitories

  12. Developer post

    Our Darker Purpose: Winter Festival Update

    Dearest Friends, The Administrators are pleased to announce the Edgewood Winter Festival update! It is that time of the season in which Old Man Winter laughs through his magnificent beard and invites us to look upon the wondrous landscape he has created. Moreover the dormitories

  13. Developer post

    Hallow Day's Update (v459)

    Dear friends, we are happy to announce the Edgewood Hallow Day update. Allegations of student unrest, vengeful ink creatures, and the continued reign of Krass-Skull (move speed +40% in this update) are no reason to cease our proud institution's annual festivities. We are confiden

  14. Developer post

    Hallow Day's Update (v459)

    Dear friends, we are happy to announce the Edgewood Hallow Day update. Allegations of student unrest, vengeful ink creatures, and the continued reign of Krass-Skull (move speed +40% in this update) are no reason to cease our proud institution's annual festivities. We are confiden

  15. Developer post

    New Experimental Patch is Now Accessible (v455)

    Small update to Experimental branch: Shoelaces now help you run faster as well Solitary library floor should no longer have a random floor characteristic A Second and Third Helping should now give XP when killed Woundwort Fortress defense slightly reduced Friendly Foot Stools sho

  16. Developer post

    New Experimental Patch is Now Accessible (v455)

    Small update to Experimental branch: Shoelaces now help you run faster as well Solitary library floor should no longer have a random floor characteristic A Second and Third Helping should now give XP when killed Woundwort Fortress defense slightly reduced Friendly Foot Stools sho

  17. Developer post

    New Patch is Now Live! (v454)

    Latest patch is now live! We won't list all them all out here so if you didn't try the test branch you can discover them for yourself... -- 9 new items -- 4 new floor characteristics We've made a few bug fixes on the new items/characteristics based on feedback on the test branch

  18. Developer post

    New Patch is Now Live! (v454)

    Latest patch is now live! We won't list all them all out here so if you didn't try the test branch you can discover them for yourself... -- 9 new items -- 4 new floor characteristics We've made a few bug fixes on the new items/characteristics based on feedback on the test branch

  19. Developer post

    New Experimental Patch is Now Accessible (v452)

    General Update Good news! The students of Edgewood discovered some exciting new knick-knacks at the end of the spring semester. Come find them before the Administrators take them away. There's also loose talk of some new irregularities in the building, but those are probably just

  20. Developer post

    New Experimental Patch is Now Accessible (v452)

    General Update Good news! The students of Edgewood discovered some exciting new knick-knacks at the end of the spring semester. Come find them before the Administrators take them away. There's also loose talk of some new irregularities in the building, but those are probably just