Released
Dec 26, 2018
Platforms
Windows
Last updated
Wishlist on SteamAdd it on the Steam store page. Opens in a new tab.

Updates & announcements

15 posts
  1. Developer post
  2. Developer post

    Update 0.5.0: New maps and friendly aircraft

    - Opponents now respawn until their hangar is destroyed - Added friendly biplanes and tanks - Added level and map selection with best-time tracking - Added pause menu with world map - Decreased control sensitivity - Elevator now trims with aircraft speed - Rudder control rotates

  3. Developer post

    Update 0.4.2: Scorekeeping and experimental yoke control option

    - Added cockpit readouts for current score and number of targets remaining. - Added a new yoke control option: press the Y key to toggle between the old position-based system and a new experimental angle-based system.

  4. Developer post

    Update 0.4.0: Birds

    - Added birds. - If your home runway is destroyed, a small piece will regenerate so you can take off again. - Minor changes to explosions and controls.

  5. Developer post

    Update 0.3.15: Improved tanks and UI

    - Improved tank behavior and added muzzle flash. - Simplified difficulty selection. - Tweaked landscape and controls.

  6. Developer post

    Update 0.3.11: Added tanks, improved menu, better graphics and haptics

    - Added shell-firing tanks based on the A7V, vulnerable from all sides except the front. - Added yoke vibration indicating control surface forces. - Tweaked world colors and fixed fog effect. - Cleaned up menu.

  7. Developer post

    Update 0.3.8: Instant repair, bigger initial world, difficulty menu

    * Added difficulty menu (affects enemy perception distance). * Pulling the yellow handle now repairs instantly instead of restarting the level. (Restarting is now available from the difficulty menu.) * Player now starts in a larger populated world instead of the initial tutorial

  8. Developer post

    Update 0.3.7: Oculus Touch fixes, control and level progression improvements

    * Fixed Oculus Touch button bindings. * Fixed bug where in-game instructions wouldn't clear. * Allow grabbing with trigger (release yoke lock with grip). * Provide specific centering instructions based on detected hardware. * Added objective instructions at respawn.

  9. Developer post

    Update 0.3.4

    - Added some in-game instructions. - Simplified touch controls so you don't have to grab the yoke to fire or blip. - Simplified win condition so you only have to destroy enemy airplanes, not ground targets. (Still need to make it easier to find all the enemy planes.) - Added anal

  10. Developer post

    January 15 update: difficulty level progression

    - Added difficulty level progression. Destroy all the enemy planes and structures in the level to advance to a larger or more difficult one. Press N to skip the the next level immediately. - Added an initial map overview before each level. Press both blip buttons together to ente

  11. Developer post

    January 14 update: improved rudder and water, possible Oculus fix

    - Zeroed wing dihedral angle and increased rudder deflection. - Water is no longer concrete. - Removed Oculus SDK from project to avoid interfering with SteamVR's Rift support. Let me know if there are still problems.

  12. Developer post

    January 13 update: new ground targets, new instruments, control fixes

    - Fixed Oculus and WMR controller configurations. - Upgraded to Unity 2018.3.1 and SteamVR v2.2b4. - Disabled grip lock on throttle. - Air thins out at higher altitudes. - Added fuel depot ground targets. - New rudder bar, compass, and tachometer. - Uncovered patch on top wing. -

  13. Developer post

    January 6 update: Windows Mixed Reality rudder controls

    Just a quick Sunday night update to get rudder support working on all the touch devices. - added Windows Mixed Reality rudder control with the analog stick - Vive touchpads now operate the rudder without clicking

  14. Developer post

    January 5 update: more opponents, more terrain, and improved controls

    - Added more opponents. Don't rush in without a plan! - Fixed view recentering (push both blip buttons at the same time). - Tweaked rudder range and and added smoothing. Control the rudder with the Vive touchpad or Oculus joystick.

  15. Developer post

    January 4 update: new map and improved controls

    Thanks for the feedback from everyone who's played the game so far! This update includes revised controls: Grab (hold, or click to toggle): Grip button (Vive, Oculus, and WMR) Fire (when holding yoke): Trigger (Vive, Oculus, and WMR) Blip (when holding yoke): Application menu but