Update 0.5.1: Animal sounds and a Lewis gun
- Cows moo - Geese honk - Added Lewis gun - Improved rudder
- Cows moo
- Geese honk
- Added Lewis gun
- Improved rudder

- Cows moo - Geese honk - Added Lewis gun - Improved rudder
- Cows moo
- Geese honk
- Added Lewis gun
- Improved rudder
- Opponents now respawn until their hangar is destroyed - Added friendly biplanes and tanks - Added level and map selection with best-time tracking - Added pause menu with world map - Decreased control sensitivity - Elevator now trims with aircraft speed - Rudder control rotates
- Opponents now respawn until their hangar is destroyed
- Added friendly biplanes and tanks
- Added level and map selection with best-time tracking
- Added pause menu with world map
- Decreased control sensitivity
- Elevator now trims with aircraft speed
- Rudder control rotates the aircraft on the ground when stopped
- Improved autopilot navigation and targeting
- Added distinct gunfire audio
- Labelled instruments
- Added cockpit readouts for current score and number of targets remaining. - Added a new yoke control option: press the Y key to toggle between the old position-based system and a new experimental angle-based system.
- Added cockpit readouts for current score and number of targets remaining.
- Added a new yoke control option: press the Y key to toggle between the old position-based system and a new experimental angle-based system.
- Added birds. - If your home runway is destroyed, a small piece will regenerate so you can take off again. - Minor changes to explosions and controls.
- Added birds.
- If your home runway is destroyed, a small piece will regenerate so you can take off again.
- Minor changes to explosions and controls.
- Improved tank behavior and added muzzle flash. - Simplified difficulty selection. - Tweaked landscape and controls.
- Improved tank behavior and added muzzle flash.
- Simplified difficulty selection.
- Tweaked landscape and controls.
- Added shell-firing tanks based on the A7V, vulnerable from all sides except the front. - Added yoke vibration indicating control surface forces. - Tweaked world colors and fixed fog effect. - Cleaned up menu.
- Added shell-firing tanks based on the A7V, vulnerable from all sides except the front.
- Added yoke vibration indicating control surface forces.
- Tweaked world colors and fixed fog effect.
- Cleaned up menu.
* Added difficulty menu (affects enemy perception distance). * Pulling the yellow handle now repairs instantly instead of restarting the level. (Restarting is now available from the difficulty menu.) * Player now starts in a larger populated world instead of the initial tutorial
* Added difficulty menu (affects enemy perception distance).
* Pulling the yellow handle now repairs instantly instead of restarting the level. (Restarting is now available from the difficulty menu.)
* Player now starts in a larger populated world instead of the initial tutorial environment.
* Fixed Oculus Touch button bindings. * Fixed bug where in-game instructions wouldn't clear. * Allow grabbing with trigger (release yoke lock with grip). * Provide specific centering instructions based on detected hardware. * Added objective instructions at respawn.
* Fixed Oculus Touch button bindings.
* Fixed bug where in-game instructions wouldn't clear.
* Allow grabbing with trigger (release yoke lock with grip).
* Provide specific centering instructions based on detected hardware.
* Added objective instructions at respawn.
- Added some in-game instructions. - Simplified touch controls so you don't have to grab the yoke to fire or blip. - Simplified win condition so you only have to destroy enemy airplanes, not ground targets. (Still need to make it easier to find all the enemy planes.) - Added anal
- Added some in-game instructions.
- Simplified touch controls so you don't have to grab the yoke to fire or blip.
- Simplified win condition so you only have to destroy enemy airplanes, not ground targets. (Still need to make it easier to find all the enemy planes.)
- Added analytics beacons.
- Added difficulty level progression. Destroy all the enemy planes and structures in the level to advance to a larger or more difficult one. Press N to skip the the next level immediately. - Added an initial map overview before each level. Press both blip buttons together to ente
- Added difficulty level progression. Destroy all the enemy planes and structures in the level to advance to a larger or more difficult one. Press N to skip the the next level immediately.
- Added an initial map overview before each level. Press both blip buttons together to enter your plane and start flying.
- Zeroed wing dihedral angle and increased rudder deflection. - Water is no longer concrete. - Removed Oculus SDK from project to avoid interfering with SteamVR's Rift support. Let me know if there are still problems.
- Zeroed wing dihedral angle and increased rudder deflection.
- Water is no longer concrete.
- Removed Oculus SDK from project to avoid interfering with SteamVR's Rift support. Let me know if there are still problems.
- Fixed Oculus and WMR controller configurations. - Upgraded to Unity 2018.3.1 and SteamVR v2.2b4. - Disabled grip lock on throttle. - Air thins out at higher altitudes. - Added fuel depot ground targets. - New rudder bar, compass, and tachometer. - Uncovered patch on top wing. -
- Fixed Oculus and WMR controller configurations.
- Upgraded to Unity 2018.3.1 and SteamVR v2.2b4.
- Disabled grip lock on throttle.
- Air thins out at higher altitudes.
- Added fuel depot ground targets.
- New rudder bar, compass, and tachometer.
- Uncovered patch on top wing.
- Planes break into more pieces.
Let me know if you encounter issues. I only have a Vive so I rely on feedback for Oculus and WMR support.
Just a quick Sunday night update to get rudder support working on all the touch devices. - added Windows Mixed Reality rudder control with the analog stick - Vive touchpads now operate the rudder without clicking
Just a quick Sunday night update to get rudder support working on all the touch devices.
- added Windows Mixed Reality rudder control with the analog stick
- Vive touchpads now operate the rudder without clicking
- Added more opponents. Don't rush in without a plan! - Fixed view recentering (push both blip buttons at the same time). - Tweaked rudder range and and added smoothing. Control the rudder with the Vive touchpad or Oculus joystick.
- Added more opponents. Don't rush in without a plan!
- Fixed view recentering (push both blip buttons at the same time).
- Tweaked rudder range and and added smoothing. Control the rudder with the Vive touchpad or Oculus joystick.
Thanks for the feedback from everyone who's played the game so far! This update includes revised controls: Grab (hold, or click to toggle): Grip button (Vive, Oculus, and WMR) Fire (when holding yoke): Trigger (Vive, Oculus, and WMR) Blip (when holding yoke): Application menu but
Thanks for the feedback from everyone who's played the game so far! This update includes revised controls:
Grab (hold, or click to toggle):
Grip button (Vive, Oculus, and WMR)
Fire (when holding yoke):
Trigger (Vive, Oculus, and WMR)
Blip (when holding yoke):
Application menu button (Vive),
B button (Oculus),
Trackpad click (WMR)
Press the blip buttons on both controllers simultaneously to recenter the view.
If you crash your plane, pull the yellow ejection handle in front of the pilot's seat straight up to restart the level.
Here's what else is updated:
- reduced stick sensitivity and increased travel
- added grip toggle grabbing and remapped fire button to trigger
- added yellow "ejection handle" in front of the seat to restart the level
- added yoke blip switch button to briefly cut engine power
- added bullet tracers
- added a front sight to the machine gun
- redesigned the world map with tiling terrain
- updated the hangar and factory models
- tweaked color and anti-aliasing
- better building explosions
- integrated the new SteamVR Input System for more flexible controller mapping
- upgraded from Unity 2018.2 to Unity 2018.3
- pooled pre-generated objects for better audio, particle, and explosion performance