Released
Jul 17, 2021
Platforms
Windows
Last updated
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Updates & announcements

14 posts
  1. Developer post

    Ravenland V1.0 Released!

    All things from the early acces roadmap is done and some more too (based on your ideas) and all known bugs and glitches are fixed. Special thanks to all Early Access players! I read all reviews, discussions you wrote. Your feedback and ideas was great help and support for me! I w

  2. Developer post

    0.91 - Achievements

    -Achievements reworked (city upgrades now are also achievements => 27 achievements added) -New monk and stone guards cards added to the game -Challange game mode: unlock 1 alternative outfit for every hero -Town hall building in the city now shows unlockable outfits -Some mino

  3. Developer post

    0.9 - Stone Guard update

    - New hero: Stone Guard -New mechanism and new keyword: Greed -Two new unlockable city upgrades for Stone Guard (artifacts, some locked cards) -healing potion drop rate increased -fixed the lizard animation -fixed the insanity artifact bug -fixed the bug that you can target a dea

  4. Developer post

    0.81 - Insanity/Equipment update

    - 12 new artifacts added (insanity, equipments related and class specific) - Monk got some new animations - 3 city challenges added (to unlock new artifacts) -Many cards rebalancing -Fixed some typos, bugs and glitches.

  5. Developer post

    0.8 - Lots of stuff

    Hello guys! It's been a while, but here is the new patch: -2d table card replaced with 3d models . -Longer gameplay: new levels and enemies added . - Talent tree fully reworked . -Many cards/enemies reworked. -Game mechanic reworked (armor, insanity, etc..) -Soul gem removed, now

  6. Developer post

    0.71 - Card Balance changes

    -New enemies added -New enemy skill added: Magic attack (Creature's attack bybass every Armor) -False life effect now does not prevent Poision, Bleed and Horror skill. -UI: Mouse scroll now works properly with the scrollbars -Some other bug fixing Card balance changes: Swordsman:

  7. Developer post

    0.7 - New building and new fields

    -New building: Alchemist . You can add an extra card for starter deck. -New field: Mystic . You can choose from 3 granted bonus effect. -New field: Rare Card reward . You can choose from 3 cards, at least one card is rare -Map has become bigger -Day now last 10 turns -Elite monst

  8. Developer post

    0.6 - New cards

    -New monk cards added -New monk card skin added -Rare cards added (for both classes) -Cardsmith window now has class tabs -Some cards reworked, fixed The next major path will contain missing card upgrades, balance changes and some gameplay reworking (longer gameplay) and a new ci

  9. Developer post

    0.53 - Card remover and game difficulties

    -card remover field type added to the map -hard/elite starter game difficulty added (unlockable by beating the game) -minor traits granted when hero gather 15 and 20 xp -a new enemy and a new enemy active skill: dual strike -some bug fixing

  10. Developer post

    0.522 - Graphic performance improves and minor balance changes

    -Game's frame rate greatly increased, please let know if you have still any issue with it (or if it get better) -Some new battleground added -Some monsters have rebalanced -Now adjust weak monster's attack and health value to the current day (for example if a 1st day monster appe

  11. Developer post

    0.511 - Treasures and Card Upgrades

    Hi everyone! -Treasure card has reworked: Now you can play it anytime, in that case it also gives a gem(1/2/3) but permanently removed from the deck, nevertheless if you keep on the deck until the end of the day it gives more gem(3/5/7). Now everything what is cost gem is permane

  12. Developer post

    v0.42 and future plans

    Hey Guys! Firstly, thanks for your feedbacks/suggestion/critics, it was very helpful. I try to fix every glitches/bugs as soon as possible. Here is a short list about the patches content of the past one and half day: -Card playing mechanism reworked (I hope it now will be perfect

  13. Developer post

    Ravenland is Now Available!

    I plan to update the game with major patches everyday on this week, so please tell your opinion on the forums, which part you like or dislike, and what would you like to see in game. I hope you will enjoy the game, and every idea/suggestion/critics are welcome!

  14. Developer post

    Release date

    Hello guys! the game is almost ready, but still need to fix some minor bugs before release. Hopefully I can finish it until weekend so the game can release Sunday at the latest. Sorry for the delay and thank you for your patience!