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0.7 - New building and new fields

-New building: Alchemist. You can add an extra card for starter deck.
-New field: Mystic. You can choose from 3 granted bonus effect.
-New field: Rare Card reward. You can choose from 3 cards, at least one card is rare
-Map has become bigger
-Day now last 10 turns
-Elite monster now give 3 xp, give 5 xp
-Talent xp levels are now 10/20/30.
-The tile generation mechanism reworked

-Some swordsman cards rebalanced:
Execute: Cost reduced to 2 from 3. Damage reduced to 4 from 5. Max damage reduced to 10 from 20.
Disarm: Cost reduced to 1 from 2. Damage reduced to 2 from 5.
Eviscerate: Bleed effect increased to 4 from 3.
Narrow ground: Armor bonus increased to 3 from 2.
Purification now is Once per battle. Cost reduced to 1 mana and gain 1 stack false life for each removed debuff.
Verdict: Cost reduced to 0 from 1.
Smell of blood: Also grant card drawing for each bleeding enemy.

-Some bug/glitch fixed